by ricky » Thu Dec 07, 2017 10:26 pm
I would rather these events not be so common as to invalidate their existence completely, where people just pass them over. Don't forget that there's going to be a lot more of these dungeons coming as well.
I think maybe a lore-friendly way of seeing where the next dungeon is going to be would be cool and fix having players actively searching for them.
Realm of the Mad God does a similar overworld/dungeon system that is very popular. Perhaps instead of having dungeons randomly spawn you could have rare key/token drops which allow you to unlock randomly spawned dungeons. The downside is mob grinding to get keys, and then we're tiptoeing into that "stereotypically MMO" territory again.
Ultimately:
I feel there should be a way for discovering dungeons without having to search for them
I feel being able to enter them should be limited in such a matter that simply finding one isn't enough (keys, sacrifices, exp/lp costs)
I haven't seen how much regular material such as hide, bone, meat, etc. You can extract from one dungeon, but I hope it isn't enough to stop people from hunting in the overworld.
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Haven and Hearth Wiki.jorb wrote:Ideally the game should play itself.
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