Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Studded Rabbit

Postby MagicManICT » Wed Apr 10, 2019 8:26 pm

Sarge wrote:
loftar wrote:To be sure, "asking" more often than not just brings us 5+ conflicting opinions with no way to tell them apart. Doing an actual change and seeing what actually happens tends to be a lot more productive.

Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.

TBH, when you signed up into a game that is clearly labeled as "in eternal alpha" you pretty much signed up for these kinds of changes. I don't want to run anyone away from the game, but this is one of the facts of development. You've been around long enough to know this, I think, as well as a few others that beef about it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Studded Rabbit

Postby Grog » Wed Apr 10, 2019 8:26 pm

stickman wrote:I know people were doing stuff like eating 10 different things and not caring about satiations at all and lvling up soley from variety bonus's... which is not really feasable for the casual hermit...


Can't confirm. Foraging and planting a few bushes and trees is easily doable.
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Game Development: Studded Rabbit

Postby Artemiswhb » Wed Apr 10, 2019 8:28 pm

loftar wrote:
Artemiswhb wrote:Good way to see all those players fly away with the storm :D

To be honest, if we worry about losing players at every turn, there's no way to go on developing the game.

Understandable, but it does help to think your changes through. It's a reasonable change, however the players who have higher stats now are way ahead, people can't catch up as easily. The gap became so much bigger, like with the change to kebabs, people who spammed them got ahead and people who didn't are now way behind... I'm not saying that it was an unreasonable change, and probably nothing to be done about it, but as of lately the updates seem rather... Irrational, not well thought-out. Right now you got 2 systems working against you, hunger and satiations, and variety was the only way to get some decent stat gain, it was very retarded however i agree with that. But something needs to be done about those 2 systems, gaining 4-5 stats a day isn't very fun, unless you like running around talking to trees for hours.
User avatar
Artemiswhb
 
Posts: 177
Joined: Thu Jan 02, 2014 7:57 pm

Re: Game Development: Studded Rabbit

Postby loleznub » Wed Apr 10, 2019 8:33 pm

loftar wrote:
Sarge wrote:Loftar, with respect, you guys have to cut this shit out. We spend a fuckton real life hours developing our characters. You 'can not' go around with a "see what happens" approach to your implementations and changes.

Of course we aren't just doing random shit and see what sticks; in case you thought otherwise, we do try to reason about the changes and exert ourselves to try doing the best we can. All I was saying is that "just ask the forum about what we should do" is not a working solution.


Why bother with the C&I subforum then?
loleznub
 
Posts: 640
Joined: Sat Sep 14, 2013 4:26 am

Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:33 pm

Artemiswhb wrote:It's a reasonable change, however the players who have higher stats now are way ahead, people can't catch up as easily.

This argument is quite flawed, as it hinges upon the idea that you only have to catch up to the point where they are now. In reality, they'll continue to level up while you're catching up to that point, and pull away even more. This change may make it more difficult to catch up to their current point, but it also makes it even harder for them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Studded Rabbit

Postby loftar » Wed Apr 10, 2019 8:35 pm

loleznub wrote:Why bother with the C&I subforum then?

There are different kinds of feedback. Ideas are nice. Specific points of critique are useful (when posted in a useful form). There are cases where it's meaningful to ask about something, for instance to ask people to find potential flaws (such as the recent threads about siege mechanics).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: Studded Rabbit

Postby Moonpoppy » Wed Apr 10, 2019 8:35 pm

mietzi94 wrote:
loftar wrote:I've seen variety being overpowered, and in much the same way, you can't prove me wrong.


I dont think its overpowered if someone is doing it all day long. I think you dont realize what people have been trying to tell you, its not better than questing and eating salt. Its just an alternative way to actually get good stats. But you ruined that one. Lots of hermits and nooby players profited from that system aswell. And not anyone can be bothered to do quests with such a stupid quest system.


This ^^^

You allow players to 24/7 quest, earning stupid amounts of LP and hunger %... but remove a completely viable alternative food system fking with "its overpowered".
Moonpoppy
 
Posts: 122
Joined: Sat Jan 07, 2017 1:37 pm

Re: Game Development: Studded Rabbit

Postby Ozzy123 » Wed Apr 10, 2019 8:37 pm

Putting stupid hate aside, how are you guys doing on "considering quest mechanics"? Because there are people out there that actually spend a lot of time on this game, care about the politics etc etc, big nerds but nvm, one faction being superior to another because they're younger, able to skip school and spend 15h/day on questing is just.. not fair. And the gap is getting bigger and bigger when we compare the stats.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2476
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Studded Rabbit

Postby DamJNeT » Wed Apr 10, 2019 8:38 pm

Just to be sure : our usual way is to eat one type of food for specific FEP, and try to get different stats on one pice. Like pizroki bread, or spicy salad. Does it mean the bonus from having 5 stats on a piece of food is lessened ?

30 mins ago, eating one spicy salad made me gain stats, has it changed now ?
DamJNeT
 
Posts: 412
Joined: Fri Jul 01, 2011 12:21 pm
Location: Worldwide

Re: Game Development: Studded Rabbit

Postby Grog » Wed Apr 10, 2019 8:38 pm

I'm still curious how you devs think a miningchar is supposed to be playable now.
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], Yandex [Bot] and 62 guests