Game Development: Perry Flotsam

Announcements about major changes in Haven & Hearth.

Re: Game Development: Perry Flotsam

Postby jorb » Thu May 09, 2019 3:52 pm

Makzul78 wrote:
jorb wrote:In the Pipe
-----------------------


This joke never gets old. :D



Two years and counting!
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Re: Game Development: Perry Flotsam

Postby Yuginelol » Thu May 09, 2019 4:37 pm

jorb wrote:W
[*] Gathering resources from natural wonders now takes about 2 minutes per unit harvested. The idea being to make life a little harder for alt gatherers, and to give some chance to contest the items. Unsure if meaningful.


Before change: If I want to go and gather ancient root or something I'm gonna drive there with my main. If it respawned and no one picked it up - I'm going to get it. If someone looted it - there won't be anyone there. Literally nothing to lose but time to get to resource location.

After change: fuck that, I'm not risking any of characters in a feud for a piece of salt. I'd rather just make disposable alts that may or may not be successful, but if they end up dead because someone wanted to loot same node - nothing is lost.
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Re: Game Development: Perry Flotsam

Postby Lunarius_Haberdash » Thu May 09, 2019 4:47 pm

Yuginelol wrote:After change: fuck that, I'm not risking any of characters in a feud for a piece of salt. I'd rather just make disposable alts that may or may not be successful, but if they end up dead because someone wanted to loot same node - nothing is lost.


Literally operating as intended... Now the one that wants it more, gets it. Before it was just a roll of the dice, now it *could* be a battle royale.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Game Development: Perry Flotsam

Postby Uriel » Thu May 09, 2019 5:03 pm

Thx for patch.
Yet, I really dont like spending 2 minutes on every resource to harvest it, please consider it.

As for catch up mechanic, Im ok with LP catchup, and Im strongly against about fep and q of stuff - that would be hell unfair for people actual playing from the start.
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Re: Game Development: Perry Flotsam

Postby Hasta » Thu May 09, 2019 5:37 pm

2 minutes.
To gather a piece of crap useless enough noone bothered to vclaim it.
I thought this was a joke.
@devs guys are you off your medication or something? You're acting all weird lately.
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Re: Game Development: Perry Flotsam

Postby Aceb » Thu May 09, 2019 5:51 pm

Bring it to 2 minutes for harvesting entire node or 2 minutes and each next takes 10-30 seconds.

To quote someone...
[11:16] qukalover: fk jorb 30 min for drift kelp
[11:16] qukalover: knarr will be broken XD
[11:17] qukalover: maybe he wanted to see broken knarr


Which brings me to question if people won't start to take alts to harvest together the node for being a lot quicker.
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Re: Game Development: Perry Flotsam

Postby lachlaan » Thu May 09, 2019 5:56 pm

Hug heartwood tree for 8 minutes, much interesting mechanic. Seems like very little incentive to play if everything revolves around staring at something else while your character does afk stuff. Hard agree that it should be for the first hour or two after the resource respawns and that it should be a timer on the first resource picked.
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Re: Game Development: Perry Flotsam

Postby Hasta » Thu May 09, 2019 6:01 pm

lachlaan wrote:Hug heartwood tree for 8 minutes, much interesting mechanic. Seems like very little incentive to play if everything revolves around staring at something else while your character does afk stuff. Hard agree that it should be for the first hour or two after the resource respawns and that it should be a timer on the first resource picked.


This.
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Re: Game Development: Perry Flotsam

Postby Angwyn » Thu May 09, 2019 6:08 pm

lachlaan wrote:Hug heartwood tree for 8 minutes, much interesting mechanic. Seems like very little incentive to play if everything revolves around staring at something else while your character does afk stuff. Hard agree that it should be for the first hour or two after the resource respawns and that it should be a timer on the first resource picked.

No one forces you to take all 4 leaves every time. And if you truly need them that badly, then you can afford to spend those 8 minutes.
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Re: Game Development: Perry Flotsam

Postby lachlaan » Thu May 09, 2019 6:16 pm

I can afford to spend 8 minutes on it, but does it have to be 8 minutes doing nothing? By all means make me dance around the tree or kick it to shake the leaves off, but if my alternatives are boredom or bust then slowly similar mechanics will end up spelling "Just go be bored elsewhere", and I hope the intent isn't to push people that way.
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