Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby KwonChiMin » Wed Jul 10, 2019 3:04 pm

Ardennesss wrote:Mfw jorbtar don't understand that bluebells and Chantrelles had value in legacy because they actually went into good foods that didn't have good alternatives. We have good alternatives now. People will just make those alternatives.

Jorbtar solution: NERF ALTERNATIVES!
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Re: Game Development: Stalking Garden

Postby pppp » Wed Jul 10, 2019 3:04 pm

Nizuto wrote:The question here would be what is the goal of the gardening nerf? Is it quality? Is it mass production? What's your goal with this fix?

Foregables have an average cap of about 50-60 quality. You won't really find anything above it unless you're lucky. 30-40 is the high average on certain nodes with forager credo. So anything you make from them will suffer a quality penalty. So it doesn't make foraging more viable late game, it makes the items only good early-mid game.


jorb wrote:
  • Blueberries, Chantrelles, Stinging Nettle, Clover, Cavebulb, Chiming Bluebell, Bloodstern, Stalagoom can no longer be grown in Garden pots. Gardener now allows you to plant Lady's Mantle, Yarrow, and Troll Mushrooms. Foraging is now hopefully a bit more viable. Looking to make it more so.

In defense of devs, of the items listed above only bluebells can't be upgraded by being used in a recipe with high q flour/meat/vegetables/butter and using high q cauldron/meatgrinder/oven.
That's why bluebells bring most pain and why I linked the idea of variable flower bouqet which would allow such upgrade.

I have to agree that general idea was good, but the implementation still needs a lot of polishing.

While we are at nerfing, perhaps devs should look into certain obscenely effective foods (even skipping those with driftkelp/fairy mushrooms):
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Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 3:04 pm

Kaios wrote:The brimstone change is really bad, all you've done is allow someone to build a ram outside of the alarm distance and without the necessity to use brimstone for repairs it will be easy for a group to roll the ram over after each hour cooldown before anyone even realizes what's going on.

I'm not sure I get the point. Whether you build it outside the alarm distance and roll it in, or build it inside the alarm distance, you've still used the same amount of brimstone, and the defenders still basically get the same alarm at the same time, no?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Stalking Garden

Postby Daaneesh » Wed Jul 10, 2019 3:06 pm

KwonChiMin wrote:
Ardennesss wrote:Mfw jorbtar don't understand that bluebells and Chantrelles had value in legacy because they actually went into good foods that didn't have good alternatives. We have good alternatives now. People will just make those alternatives.

Jorbtar solution: NERF ALTERNATIVES!


Jorb: *makes changes*
Everyone: *hates the changes and points out the logical reasons why the changes are horribly awful*
Jorb: *doesn't give a shit because he's too egotistical to admit he made mistakes.*
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Re: Game Development: Stalking Garden

Postby Kaios » Wed Jul 10, 2019 3:07 pm

loftar wrote:I'm not sure I get the point. Whether you build it outside the alarm distance and roll it in, or build it inside the alarm distance, you've still used the same amount of brimstone, no?


To build it yes, to repair it no? Do you even understand how your own mechanics worked? It required two brimstone to repair a 50% battering ram back fully to 100% and now it requires what, two bone glue? I could set a ram so far away from a base that the chances of them ever noticing it would be very slim and moving it over is now incredibly easy because I don't need brimstone to repair it.
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Re: Game Development: Stalking Garden

Postby Zentetsuken » Wed Jul 10, 2019 3:08 pm

Aceb wrote:
Zentetsuken wrote:is everybody crying because they did gardener and now they are mad?

is anybody thinking about how this might actually fix the game and add some real relevant things for new players to do?

In legacy a new person could join the world 1 year in and spend a week foraging for stuff like blueberries and chantrelles, trade them to a major faction that has been developing since day 1 and get some good stuff in return. There are very, very little opportunities for this kind of interaction in the world right now and there is almost zero reason for anybody to forage for ANYTHING after a month of developing.

As harsh as it is to anybody who has spent time doing gardening, this change was 100% necessary.

I have a character with gardener credo, there are many in my village and we will all feel the string, but perhaps a bit of sting is necessary for some productive progress.


go back to your avatar hole, since Your post while tries to be constructive, You can hide it in your hole. You live in legacy without much consideration that hafen and legacy are far way in those terms and there's so much changes that changing one thing impact a lot more.

@edit: and if You think new person can't do the same thing but with different stuff, go away.



I have been an advocate for foraging being more relevant for ages now, and I offered some other constructive input on other posts in this thread already. I don't think the nerf is a one-time-fix-all solution. I think in order to make this change actually useful they will need to look at some recipes and fep values and change them so these foods and items are more worthwhile. I think right now that there are actually not many things that a noob could forage for a kingdom village besides local resources. It's not the fact that chants and blueberries were relevant in legacy, it's that small beginner villages were relevant in legacy. It's the entire idea that more than 1 person in a supergrid could find something to forage and be a useful trader, trade from noob to titan was a necessary part of the game back then. Now it is only relevant when somebody gets lucky enough to snag a salt node before the titan does it himself on his alt.

My opinion is that this could be the START of a great change, gardener can be refilled with relevant shit easily.
The other option would be to simply toss this entire update and put some real time and effort, maybe some community brainstorming in to a huge additional list of forageables that could fill this void instead.
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Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 3:08 pm

Kaios wrote:To build it yes, to repair it no? Do you even understand how your own mechanics worked? It required two brimstone to repair a 50% battering ram back fully to 100% and now it requires what, two bone glue?

I do get that, of course, but I don't understand why that would make a difference.
Kaios wrote: I could set a ram so far away from a base that the chances of them ever noticing it would be very slim and moving it over is now incredibly easy because I don't need brimstone to repair it.

But they'll still notice it when it comes as close as you would have otherwise built it. You are aware that the siege notifications trigger not only on initial build, but also on repairs, right?
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Re: Game Development: Stalking Garden

Postby Kaios » Wed Jul 10, 2019 3:10 pm

loftar wrote:But they'll still notice it when it comes as close as you would have built it.


You're ignoring my points about stats, if anyone had a chance at stopping the players that will be doing this I wouldn't care but nobody does. You're always putting the cart before the horse, how about fixing combat before you make siege too easy and how about fixing foraging before you make changes to gardening. Do you see what I am saying?
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Re: Game Development: Stalking Garden

Postby Headchef » Wed Jul 10, 2019 3:11 pm

Don't mind the Kaios tears he is just mad that he is not protected anymore by developpers making siege literally impossible..

Also a little Yggdrasil naked alt just told me this Image


Why are you crying on forums Kaios? It seems you won't have any trouble...?? Time will tell ;)
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Re: Game Development: Stalking Garden

Postby Kaios » Wed Jul 10, 2019 3:12 pm

How do you think that's me when I understand the implications of the changes entirely?
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