Cogan wrote:How about we just get rid of the 3 tier hunger system, it adds nothing.
It adds relevance to the 'hunger' value of food items, which
a) is another dimension which differentiates various food items (in addition to FEPs, energy gain and path to production/acquisition), theoretically making them more or less interesting depending on context
b) gives meaning to symbel, which is a significant form of progression
c) prevents stat gains from being purely a factor of mindlessly consuming quantity of food items (considering which items to eat is beneficial)
The problem is just balancing. Hunger is not 'a' factor in valuation of food items, it is THE factor in valuation of food items. Anything with higher hunger value must be extremely good in all other aspects to be even worth considering, otherwise it is utter trash. For optimal play, only one tier is relevant, and that's the 300% one.
I do like the multiple levels of hunger, and I feel they could add a lot. But right now the effects of 300% and 200% are so powerful it greatly restricts your options instead of making more food items potentially viable in different contexts.
stickman wrote:1. Make so that all attacks deal at least some damage but reduce the max damage of all attacks... so they would have a range like punch might be 2-10 so you would always start by hitting 2s
So basically, you just sic an army of 1 STR/UA bot alts onto a player to have them die a death of a thousand cuts?