Game Development: Whitemetal Rain

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whitemetal Rain

Postby iamahh » Sat Aug 27, 2022 1:42 am

pond structure, filled up by rain
- must dig to build
- breed ducks, fishes, shrimps?
- swim butnakd
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Re: Game Development: Whitemetal Rain

Postby Austinthe1st » Sat Aug 27, 2022 1:47 am

running around right now and the light off the wet ground was an add I didn't expect. looks great
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Re: Game Development: Whitemetal Rain

Postby Sany_CZ » Sat Aug 27, 2022 1:52 am

Add xp event, something like Dance in the rain.
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Re: Game Development: Whitemetal Rain

Postby Zao » Sat Aug 27, 2022 1:57 am

Rain looks cool and it hasn't affected my performance on enders client at all.
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Re: Game Development: Whitemetal Rain

Postby LaserSaysPew » Sat Aug 27, 2022 1:59 am

Rain stopped for some time but that ground relfection under certain camera angle was still there. Will it always be there now?
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Re: Game Development: Whitemetal Rain

Postby Lucaskpo26 » Sat Aug 27, 2022 2:05 am

Amazing rain and sound ambience effects. I love it.. :D
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Re: Game Development: Whitemetal Rain

Postby StroopGamer » Sat Aug 27, 2022 2:29 am

I love how the rainy environment looks, it gives it a more lively touch :D.
Also, just as there is rain, I was imagining what it would be like to have forest fires hahaha.
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Re: Game Development: Whitemetal Rain

Postby Dimlight » Sat Aug 27, 2022 2:30 am

Ideas:

Sprouting trees on herbalist tables goes by slightly faster, like 20%-30%

maybe have an option to refill waterskins, jugs and cups by right clicking to refill from the rain, would take about 15 seconds time to refill but would be good on long land travels on foot with no water nearby.

Put all fires out when the rain is going on, and maybe make a buildable similar to a spit that goes over the fire to keep it running, or make an indoor cooking stove out of brick to cook food during rain.

Crops get a 10%-20% growth speed increase during rain periods, same goes for planted trees

Make it so swimming drains more stamina during rain?

Aquatic Gear, ie: walrus boots, angler cape, beaver hat, etc, get a stat bonus during rain periods, maybe boost their respective stats by like 50% during rain? would have to be soaked or during only heavy pours

Make it so tamed animals drain satiety faster during rain unless you make them a shelter like a small barn or an awning

add lightning that can rarely strike a tree to convert it to a Thunderstruck tree, which has new planks and blocks and has a curio associated with it (maybe like an animated wood like glimmermoss is animated for thatching :3 ?)

boats of all types move slightly slower during rain periods (maybe only heavy rain)

these are just some ideas that come to mind atm
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Re: Game Development: Whitemetal Rain

Postby Potjeh » Sat Aug 27, 2022 2:35 am

dorag wrote:
springyb wrote:Fish food is really good, jorb actually blessed fishing. And now I'm fishing in a rain storm for it.

Actually based patch.

I wish thier was an agi fish hard to raise my agi at all

Eel. Dried is 6 agi at q10, smoked with mulberry 7.4 agi.
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Re: Game Development: Whitemetal Rain

Postby VDZ » Sat Aug 27, 2022 2:36 am

Regarding collecting rainwater, what if the collected water is just the quality of the water node at that location (i.e. what you'd get from a well at that location)? Rainwater collection could serve as a cheap but very limited well, only gaining a limited quantity of water over time (in contrast to an expensive well which has infinite supply).
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