I agree that PvP should probably be revisited, though I know you guys have also explained that you guys have been burned by this before and spent weeks/months working on new systems only for them to be scrapped. I honestly don't even know fully what would make it fun or fit into current haven "lore".
One thing that I have realized from playing other MMOs and what really makes Haven stand out PvP wise, is that most other MMOs have sustain mechanics, such as healing or buffing players. Roles that players undertake such as tank/healer/dps etc. Which allows PvP to trade damage and sustain and keep fighting and allow interesting dynamics.
The main problem that haven will always have no matter the changes to PvP, will be that one side is running and another side is chasing will always be a thing. Think back to even legacy combat, you just ran until you got the chance to movement hit somebody who was close behind you, and KO them. And any changes that lock players into standing combat will just become a stat check.
Unless some sort of sustain mechanic is introduced. Because currently once one side loses a certain amount of HP you just run away, or if you're vastly outnumbered as it's not worth taking the risk.
Idk maybe make it so that killing a driad allows you to craft a driad staff which can be used by a player to heal others HP. The ent maybe allows for another type of weapon/tool. Would also make them valuable dynamic world "bosses" and something for players to be actively looking for.
Maybe different armor types give higher defense bonuses but less damage output and vice versa.
These changes would possibly also allow for more engaging PvE, rather than as it stands currently, just sitting in a boat out of range hitting it until you have enough stats to fight it inland, and even then the PvE is hardly fun, just spam 2 moves.
Maybe you guys like the current way PvPvE is done and want to keep it somewhat similar, and these specific roles and mechanics might be out of touch with what you envision haven to be, but generally, that's what other MMOs use to keep PvPvE interesting and just my 2 cents.
ChildhoodObesity wrote:i think instead of regular stat gildings itd be cool if there were super rare items that dropped from dungeons or something that when gilded into armor or weapons gave bonuses like 3% dmg increase, etc. obviously the armor repair system would be necessary and this would work well on the actual weapon too
Also yeah, some randomized loot spawning in dungeons that you could gild to weapons and such would be really cool and make dungeons worth doing after you've used enough hearts that the +hp bonus is kinda worthless for the effort. Larpers who don't want to engage in PvP could do these PvE dungeons still and sell the drops at markets and such.