xyzzy57 wrote:One common use for siege equipment, among the notably less powerful, is to get into clearly abandoned claims before the palisade completely decays. Purpose: scavenging things that would be junk to high level characters, but invaluable to relative newbs. Sometimes you can even get pre-tamed animals that way, though they'll be frightful quality due to starvation.
I'm kind of sorry to see this possibility effectively removed, except perhaps in provinces where no one much is left active. (I'm presuming that anyone with a claim they value in the province is likely to defend its thingwall, at least from the kind of low level character who finds this kind of scavenging valuable.)
Of course there will still be some scavenging, but everything will be farther decayed before the first natural hole in the palisade.
Any thoughts about preserving scavenging? I.e. I'd really like to still be able to apply siege equipment in locations with only drained-away claims.
Ditto when the claim in question is one's own, for those of us prone to locking themselves out of their claim. (No, I don't know how people manage to do that, but I've had neighbours do this to themselves.)
Austinh15 wrote:https://youtu.be/zSbfn7WRN2Y?si=Qh85ohUroXNhzbs_ Oppidia W14 Tour and Memories. Thanks for the fun times this world guys! Looking forward to W15 Jorbo and Lofty. Looking forward to messing around with these new changes and getting my shit wrecked.
SnuggleSnail wrote:I literally couldn't care less about a cupboard going from 64>81 slots for $1.2USD/cupboard, because it's expensive enough for such a little gain I'd never do it - and it's gonna be rly funny to be dropping gold on the ground to fill my knarr up with some richboi's cupboards.
That said, I personally found casually crafting/organizing my village a lot more fun when I had stacks of 20-40 cupboards on a tile. Adding tabs to containers/inventories would be a better road to follow than the whole stacks thing you guys are doing from an interface perspective, especially since it could also add game-play by making it a resource intensive end game persuit.
+ it's nice to walk around your village and feel invested seeing all the expensive things you've collected.
xyzzy57 wrote:One common use for siege equipment, among the notably less powerful, is to get into clearly abandoned claims before the palisade completely decays. Purpose: scavenging things that would be junk to high level characters, but invaluable to relative newbs. Sometimes you can even get pre-tamed animals that way, though they'll be frightful quality due to starvation.
I'm kind of sorry to see this possibility effectively removed, except perhaps in provinces where no one much is left active. (I'm presuming that anyone with a claim they value in the province is likely to defend its thingwall, at least from the kind of low level character who finds this kind of scavenging valuable.)
Of course there will still be some scavenging, but everything will be farther decayed before the first natural hole in the palisade.
Any thoughts about preserving scavenging? I.e. I'd really like to still be able to apply siege equipment in locations with only drained-away claims.
Ditto when the claim in question is one's own, for those of us prone to locking themselves out of their claim. (No, I don't know how people manage to do that, but I've had neighbours do this to themselves.)
Zepar72 wrote:Can we please remove the cooldown when switching between meele and ranged weapons? I do get the cd is to stop some silly weapon swaps, but it makes ranged weapons a proper meme, especially for MC chars
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