Game Development: Milling Water

Announcements about major changes in Haven & Hearth.

Re: Game Development: Milling Water

Postby abt79 » Tue Jan 23, 2024 3:26 pm

veme wrote:warning: huge wall of text
@jorb - bunny slippers are shit and should be disabled, cause it's simple just not fair. Or there should be another option for those who do not want to participate in PvP. Don't get me wrong, leave the PvP but only for those who wants to fight with each other. Especially that PvP in current stage is not fair most of the time. Bunny slippers just make it even more unfair. My arguments:

- Attackers are most of the time from big villages. They always have better gear, better stats and more friends (they fight 3vs1 or 2vs1).
- Attackers are oriented mostly on fight. They don't waste time on mining, farming or crafting, cause they have people for that. I have job, family and life - can't play 16h a day to do all that stuff and keep up with fighting.
- Don't have any friends on call to help me if I need more people to fight
- They attack without asking, just for fun. I find "fun" in exploration, mining trolls, animal hunting, progressing from spruce to q200 clay. Theirs "fun" takes my "fun" away
- When I do Nomad credo, I feel such stress when I go 15km to the tree to do the quest, that I really got shaky hands after that, cause I know that if I met someone, I'd be KOed and robbed instantly.
- They got bots where I do everything by hand. I tried to use it, but it took all fun from the game. I don't want to use bots, but otherwise I'm harmed if I don't use it.
- They got special clients that show them critters and automatically boost their speed. Even if I'll be good at catching critters, program will be always better at it.

It's so sad that the game is made only for big villages. They always get best buffs, advantage in fight and even updates for them. Again I, as small player, don't get any chance if I don't want to join communistic big village, where I need to be a living bot for mining and farming, giving my share to public and got kicked off if I don't play much.

And I know they will hate me, calling me spruce and so on, but I don't give a shit about them. I know how to play, I know my value, cause I play this game for 10+ years and for me it's best game ever, just unfair. I'm curious if they could survive playing alone without support of their retarded friends. I play with my friend casually and I fear when I leave the village. I fear when I meet someone outside. I build village far away from anyone. Cannot build near swamps, rivers, oceans and mountains cause always there are these fucks who will "kill for fun".

The best update was KO instead of death, but still, I can get robbed. It's not a big deal, but it's so time consuming to replace everything - locks (from lost slave key), making gear (silk, hardened leather, steel - it takes time...), making new tools and even waterskins, loosing good horse... And wasting 1-2 days for healing cause one fuck attacked me instead of saying "hi" when I tried to use thingwall...

The PvP in my opinion should have a little rework, so less experienced players or small villages are not disadvantaged. Not everyone wants to fight in PvP! If I'm forced to do that, then I want to have at least some chance...

not reading allat but congrats or im sorry that happened
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Re: Game Development: Milling Water

Postby Stoneface » Tue Jan 23, 2024 3:38 pm

Combat cooldown on any gear swap would be a nice wet blanket for all this crap too.
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Re: Game Development: Milling Water

Postby SnuggleSnail » Tue Jan 23, 2024 3:49 pm

Again, cannot stress enough how little impact bunny slipper scripts have on anything. It's the kind of thing that only has an impact in fights between 1%ers, and even then it probably makes the difference in 1/1000 fights. If you feel like invalidating a combat script fix coracles/skiis.
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Re: Game Development: Milling Water

Postby Ozzy123 » Tue Jan 23, 2024 3:52 pm

veme wrote:Not everyone wants to fight in PvP! If I'm forced to do that, then I want to have at least some chance...



Bro literally said he wants to have some chance in PVP after telling the devs how to take away the chances from him
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: Game Development: Milling Water

Postby veme » Tue Jan 23, 2024 3:59 pm

Ain't your bro. Fortunately devs got better reading with comprehension skill
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Re: Game Development: Milling Water

Postby Stoneface » Tue Jan 23, 2024 4:03 pm

Some small speed bonus in combat isn't gonna make a 50 average stat spruce that been playing a month have a chance even at a hermit with 150 stats that has been playing 1 previous world.
To then think any hermit 150 stat has any chance vs even the most mouth breather of a faction fighter or stat boi with 100x those stats, you are deluded.

It's not a skill and experience gap that any minor % bonus is going to cover, it is quite literally no contest and hermits should all understand this going into the game. They're 1 person trying to compete against a group of more experienced people. What is so complicated about this?

I'm not saying don't try to provide options for quick witted beginners to have a chance to escape, or even confound a pursuit momentarily, I'm just saying you can't design the game around the people that refuse to learn the game. Schoool of hard knocks works, but the endgame needs to be compelling or it's just a punch down fest until boredom because there's nothing to keep the attention/involvement piqued.
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Re: Game Development: Milling Water

Postby abt79 » Tue Jan 23, 2024 4:05 pm

endgame is whales bro defeat the Le Dungeon bro
pvp over realms thats fun right? And possible?
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Re: Game Development: Milling Water

Postby Stoneface » Tue Jan 23, 2024 4:08 pm

I always figured there would be some type of grappling system, a shove usable in combat with forcible repositioning, tripping, and just generally other movement modifiers in combat to accentuate the skill expression.
More options will help, because currently, that is literally the only movement modifying option that fkn exists. Not hard to see why that it is meta....
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Re: Game Development: Milling Water

Postby Tilten234 » Tue Jan 23, 2024 4:21 pm

SnuggleSnail wrote:I think you guys are making a mountain out of a molehill with the bunny slipper thing. Don't get me wrong there are plenty of valid arguments for needing bunny slippers 24/7 being cringe, but they're really minor complaints even if you're only looking to compare it to stuff in the same category.

If you're annoyed you always have to wear slippers and it's cumbersome to switch to plateboots then having to carry hussars and switch between that and a backpack is an x100 worse version of the same complaint.

If you don't like that scripts are useful in combat coracles/skiis needing a script to enter/exit instead of just being an equippable swimming animation/mechanic change is an x1000 worse version of the same complaint.

If you just care about combat being fun or not just a stat/numbers check SOS is an x100 worse version of the same complaint.

If you care about overall balance/people losing because they didn't have the right piece of equipment winter vehicles being egregiously retarded is x100000 worse.

We're only talking about this because it's the flavor of the month, not because anybody cares all that much


Same dude who said "IF THEY REMOVE BUNNY SLIPPERS AND FORAGER IM JOINING A BIG FACTION NEXT WORLD" is also saying bunny slippers isnt that important guys stop crying, while having his 10 boyfriends agreeing with him as they are on every single post, calling every single dude a hermit when neither of them participates in any big pvp other then chasing said hermits xD
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Re: Game Development: Milling Water

Postby azrid » Tue Jan 23, 2024 4:26 pm

Its a bad look for the game if skill expression comes from clicking small fluffy animals.
We need more skill expression in pvp but not this.
Maybe we can finally have something that is intended to be used in pvp.
Until then Haven remains a trash game for pvp.
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