Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16, with Steam

Postby NoBizd » Mon Sep 30, 2024 10:49 pm

J&L I'm really glad you read the arguments in previous topic (even when it was full of shitposting too) and changed your mind. Those changes are great, can't wait for W16.

PS. +1 for Valve hat.
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Re: Game Development: World 16, with Steam

Postby SnuggleSnail » Mon Sep 30, 2024 10:53 pm

loftar wrote:There is not, but I'm not sure I mind the fact that some foods are just for big guys. Standing to be convinced otherwise, though.


If trying very hard to not overfill your bar ends up feeling mandatory that mightn't be super fun, even if still a huge improvement over the old system.

Personally, I would prefer the hunger gain be attached to FEPs the character actually gained excluding overfill - this would be an indirect nerf to truffles/pepper/table -hunger%. The difference might be small enough to not matter though, hard to tell before actually using the system extensively. Might still leave situations where gaining the wrong stat, or non+2s feels bad too, but asking for that to change might be a bit much :mrgreen:

FR this is a one of the best changes in years from my perspective, this one thing will probably extend the amount of time I play W16 by hundreds of hours. Thanks.
Last edited by SnuggleSnail on Mon Sep 30, 2024 10:55 pm, edited 1 time in total.
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Re: Game Development: World 16, with Steam

Postby Pucini007 » Mon Sep 30, 2024 10:55 pm

Is it possible to add to the equipment its base heaviness mainly of metal or material that weighs a lot to limit the running speed which will cause the pros and cons of the entire complete equipment of Steel at the expense of the running speed, it could scale with agility. Fights will now have an additional option to thoughtfully dress in whether light or heavy equipment. Fights can be more interesting as well as to limit the change of equipment during the fight if you are attacked automatically blocks your slots with the exchange of equipment. Characters / individuals dressed in a spruce set have a greater advantage to escape from a heavily armored enemy.
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Re: Game Development: World 16, with Steam

Postby strpk0 » Mon Sep 30, 2024 10:57 pm

Pucini007 wrote:Is it possible to add to the equipment its base heaviness mainly of metal or material that weighs a lot to limit the running speed which will cause the pros and cons of the entire complete equipment of Steel at the expense of the running speed, it could scale with agility. Fights will now have an additional option to thoughtfully dress in whether light or heavy equipment. Fights can be more interesting as well as to limit the change of equipment during the fight if you are attacked automatically blocks your slots with the exchange of equipment. Characters / individuals dressed in a spruce set have a greater advantage to escape from a heavily armored enemy.


no
Granger wrote:Fuck off, please go grow yourself some decency.

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Re: Game Development: World 16, with Steam

Postby Audiosmurf » Mon Sep 30, 2024 11:01 pm

Nettle clothes should decrease movespeed because itchy
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: World 16, with Steam

Postby loftar » Mon Sep 30, 2024 11:03 pm

Audiosmurf wrote:Nettle clothes should decrease movespeed because itchy

Clearly they should increase movement speed because you can't stand still in them. Way to out yourself as an absolute game design noob. Leave these things to the pros.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: World 16, with Steam

Postby strpk0 » Mon Sep 30, 2024 11:04 pm

loftar wrote:
Audiosmurf wrote:Nettle clothes should decrease movespeed because itchy

Clearly they should increase movement speed because you can't stand still in them. Way to out yourself as an absolute game design noob. Leave these things to the pros.


step on an anthill as a temporary speed boost
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Re: Game Development: World 16, with Steam

Postby jaylon007 » Mon Sep 30, 2024 11:05 pm

fuck everyone else i just want more drip. dye able clothes when?
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Re: Game Development: World 16, with Steam

Postby Audiosmurf » Mon Sep 30, 2024 11:05 pm

What about a movespeed boost when you get aggro'd by a bear or something because your hearth nigga is like aaaaahhhhhhh!!!
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: World 16, with Steam

Postby WowGain » Mon Sep 30, 2024 11:10 pm

Pills wrote:
strpk0 wrote:
abt79 wrote:celebratory “Valve coming out of the back of your head” hat when???


also this, do not forget the valve hat

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No joke, you should actually do this, although don't call it valve because y'know, copyright. But give it as a free hat to anybody who logs in via steam. You will get more steam algorithm magic invisible points for the engagement of installs & runs

this shit is how some games legitimately pop off
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
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