Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby sMartins » Mon Oct 28, 2024 8:44 pm

Sad ... All of this is just ... Sad
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Re: Prelude: World 16

Postby Slaveboy29 » Mon Oct 28, 2024 8:45 pm

SnuggleSnail wrote:Nobody wants to play archers because it's incredibly boring and basically circumvents the entire combat system, but they're incredibly OP and it's a little silly to just disagree with then when there's unanimous consensus from basically every PVPboi

If the unanimous consensus is that it is incredibly OP then why did we not see them during the evil storm of swords siege :o so shocking :cry: basically every PVPboi must have forgot they could use bows all at the same time :)
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Re: Prelude: World 16

Postby Hammerss » Mon Oct 28, 2024 8:46 pm

Quests no longer yield local quality increases as a potential reward.

Are you serious now? The ability to improve the quality was available to everyone, just someone did not want to do it and whined on the forum that it spoils everything. Maybe you shouldn't just delete the game's features? Those who did this are part of your stable online presence in the game, and by removing this, you simply lose part of the audience. Those who wanted to live apart from your dramas had the opportunity to create a cozy place for themselves anywhere. Your "wonderful PVP fighters" will run for a couple of months and leave the game, leaving it to die, they are not at all interested in running and looking for where high-quality animals appeared this time. Stop trying to reduce the life time of the world, this game is not about frequent wipes.

Maybe you should leave it up to the players to do what they want, and not force them to do what you impose on them by the new rules of the world?
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Re: Prelude: World 16

Postby Nocturnal-Rainbows » Mon Oct 28, 2024 8:47 pm

Slaveboy29 wrote:If the unanimous consensus is that it is incredibly OP then why did we not see them during the evil storm of swords siege :o so shocking :cry: basically every PVPboi must have forgot they could use bows all at the same time :)

Trust what you see and not what he says.
Everybody opted for B12's and S&S over bows because those weapons are superior. Period. If bows were broken the server would be full of archers. I know this, you know this.
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Re: Prelude: World 16

Postby Dawidio123 » Mon Oct 28, 2024 8:47 pm

Vladichka wrote:
Dawidio123 wrote:
overtyped wrote:This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.

You should've went to the first meteorites then maybe you would've seen it.

Yeah but why the first fight and not others?
Pretty sure it had something to do with cheated water and unnaturally high q bows for early game.

The first and second fight had bows. Nobody went to the third fight and so on bcs nobody cared anymore (well except those who didn't go earlier lel). Ppl were getting bonked for big chunks quite a bit, and that's with like 1-2 bowmen on each side, imagine if ppl actually tryharded it and had like 6-7.
Last edited by Dawidio123 on Mon Oct 28, 2024 8:48 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby SnuggleSnail » Mon Oct 28, 2024 8:48 pm

little cringe but ok
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Re: Prelude: World 16

Postby noindyfikator » Mon Oct 28, 2024 8:48 pm

Jorb wrote:SUGGESTION: It has been suggested that it would be good if the block weight were reduced when moving (as it was in Legacy). If there is some consensus that this would be a good change, it is one we are willing to entertain. Feel free to opine.


No way you are thinking about it. This is such a bad change.

Robben_DuMarsch wrote:If this nerf to bows is legit, can we also get a slight nerf to kito and opp knocks or combat med?

Can bows get something else to make up for the change?


This tbh, please consider. Cleave is too op now
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Re: Prelude: World 16

Postby jock » Mon Oct 28, 2024 8:51 pm

Would rather see quailty drift away from town ons animals so that the least populated areas get the highest animals and eventually become contested hunting spots rather than this weird drift search every moon thing.
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Re: Prelude: World 16

Postby pagsiu » Mon Oct 28, 2024 8:54 pm

So no OCO on release... sad...
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Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 8:55 pm

noindyfikator wrote:
Jorb wrote:SUGGESTION: It has been suggested that it would be good if the block weight were reduced when moving (as it was in Legacy). If there is some consensus that this would be a good change, it is one we are willing to entertain. Feel free to opine.


No way you are thinking about it. This is such a bad change.

Robben_DuMarsch wrote:If this nerf to bows is legit, can we also get a slight nerf to kito and opp knocks or combat med?

Can bows get something else to make up for the change?


This tbh, please consider. Cleave is too op now

Cleave was already used during the time when it was apparently too op. Does jorb just not look at that? We used storm against our enemys which all used b12 opp knocks kito, and we lost every single fight except the final one. Therefore Storm must be too op, and they didn't just nerf it, they give it a 100% nerf, doubling the coin cost, while leaving the build used against us untouched. lmao
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