Game Development: Melon Support

Announcements about major changes in Haven & Hearth.

Re: Game Development: Melon Support

Postby BigCountry » Tue Mar 10, 2026 4:14 pm

Mysia wrote:
Robben_DuMarsch wrote:Haven has so much fucking content.
These patches have been great, and I appreciate them.
But I can't help but think that Haven's missing ingredient is a way to enjoy that content on consistent appropriately apportioned cycles, like PoE leagues, Rust wipes, and Ark: Survival wipes, etc.

I think you need to crank the in-game timers to be longer, rather than shorter, to do two things:
1) Slow down arrival of "endgame."
2) Make Haven less exhausting to play "competitively."

If timers are slower, and wipes are shorter, we'll get closer to the magic zone I'm hoping we'll hit: One in which you can play Haven consistently without the mega population crashes that persist for the majority of each world.

My hope, if not theory, is that if Haven maintains a certain activity baseline with less cyclic downtime, people will consistently have new villages to join and people to play with, which may produce more organic growth. The hope is that it then snowballs.

hell nah. maybe eake a second world for homos that has .25x timer and they can play together xD im not waiting 43 days for my tar kilns to finish . shorter wipes??? how short maybe i am curious what u think is good idk personally

that being said i understand what you are saying. for many years now, i cannot get into videogames. I want something i can sink thousands of hours into, but after playing for maybe 20-50 i can see the whole game through. i have not completed everything yet, but i know the whole path to the end and what the end entails, and i realize i am just wasting my time, i have already done the bulk of the progressive dopamine rush i can get out of it. sucks tbh because i want to get into something but i just dgaf ;_;
i almost did it with haven the other day but shiet i got right back into it idk we'll see how long for.

but for sure in big village i can imagine. more wipe maybe, longer timer pls no i rly love it when i come back and it faster <333333


It needs something like this-

https://www.curseforge.com/hytale/mods/hyfactions
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Re: Game Development: Melon Support

Postby Robben_DuMarsch » Tue Mar 10, 2026 5:37 pm

BigCountry wrote:
It needs something like this-

https://www.curseforge.com/hytale/mods/hyfactions


A cursory glance makes me think this is like realms with extra features.
Do you agree?
If so, can you describe what features you'd add to realms from this?
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Re: Game Development: Melon Support

Postby FaithfulToadd » Wed Mar 11, 2026 7:53 am

Robben_DuMarsch wrote:can you describe what features you'd add to realms from this?

Yeah, it's not obvious what is being asked for here.

BigCountry wrote:I have to write out something and hold your hand, I guess. Busy at work, will have to do it later this week.

Still waiting on that writeup! :)
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Re: Game Development: Melon Support

Postby sMartins » Wed Mar 11, 2026 5:49 pm

Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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