Game Development: Pfefferbench

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pfefferbench

Postby Dawidio123 » Sat Jun 27, 2026 12:46 pm

get mounded lol
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Re: Game Development: Pfefferbench

Postby dUmbins » Sat Jun 27, 2026 8:48 pm

Dawidio123 wrote:get mounded lol

Might this be one of those vaunted “Dirt Issues” I’ve heard about?

My withered crops do not see the humor in this :cry:
I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
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Re: Game Development: Pfefferbench

Postby jorb » Mon Jun 29, 2026 7:50 pm

Apologies for breaking mound beds. Fixing.
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Re: Game Development: Pfefferbench

Postby Regulus2424 » Mon Jun 29, 2026 8:10 pm

this is pretty fast compared to how long it usually takes you to react, did you break your own mound beds as well? :?
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Re: Game Development: Pfefferbench

Postby magnet » Mon Jun 29, 2026 8:18 pm

delusional to think jorbius still has the time to play this shit

bro got a bronze chestplate and logged the fuck off
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Re: Game Development: Pfefferbench

Postby 524u » Mon Jun 29, 2026 11:25 pm

It would be really cool if Jorbtar shared his base images.
I'm really curious what his dev base looks like.

I saw his base before on some stream, it was an unorganized mess, but maybe it's better this time.
B)
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Re: Game Development: Pfefferbench

Postby losexd » Tue Jun 30, 2026 3:04 am

I guess this week we aiming for next one again so 3 weeks without patchma :(

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Re: Game Development: Pfefferbench

Postby Frogg » Tue Jun 30, 2026 5:56 am

aiming for?
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Re: Game Development: Pfefferbench

Postby Nightdawg » Tue Jun 30, 2026 9:47 am

Unfortunately, no object controlled objects this week. I am afraid, will aim for next week.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Game Development: Pfefferbench

Postby Regulus2424 » Tue Jun 30, 2026 10:02 am

OCO turned our favorite client dev into Yoda :o
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