Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby demetharkey » Sun Jul 19, 2026 3:49 am

real experimental server is w16 actually. i just logged in with 500 farming alt and im hard capping wwws
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Re: Prelude: World 16.2

Postby Pitchkor2 » Sun Jul 19, 2026 4:15 am

SnuggleSnail wrote:
animary wrote:Nothing but PvP left, til one person emerges as "king of the hill", then wipe the world and start fresh. No use trying to enjoy the rpg aspects of the game, you will either be a PVP player or a target.


somebody who has been attacked like 3 times in 10 years will look you directly in the face and say this shit lmao


:lol: true, I think I'm one of them.
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Re: Prelude: World 16.2

Postby DDDsDD999 » Sun Jul 19, 2026 5:08 am

jorb wrote:A series of other changes, big and small, will, as usual, be left to the joy of discovery.

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Re: Prelude: World 16.2

Postby Edepha » Sun Jul 19, 2026 6:35 am

I simply ask for an indefinite persistent world (as 16 is). From conversations I've had with other amazing hearthlings, many are enjoying the persistent world since they have limited time to play due to jobs, families and such. Frequent world resets are frustrating for the players who are enjoying the journey of the game as opposed to the sprint to the endgame. And many enjoy playing in the lands the have created over time and moved consistently to the endgame. They express frustration over their hard work being wiped out in the blink of an eye.
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Re: Prelude: World 16.2

Postby jordancoles » Sun Jul 19, 2026 9:01 am

jorb wrote:[*] Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Prelude: World 16.2

Postby SnuggleSnail » Sun Jul 19, 2026 9:06 am

jordancoles wrote:


Would help but you are wrong and it is cringe to authoritatively provide solutions that don't work for problems you don't rly understand
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Re: Prelude: World 16.2

Postby jordancoles » Sun Jul 19, 2026 10:16 am

SnuggleSnail wrote:
jordancoles wrote:


Would help but you are wrong and it is cringe to authoritatively provide solutions that don't work for problems you don't rly understand

Your turn then
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Prelude: World 16.2

Postby SnuggleSnail » Sun Jul 19, 2026 10:23 am

rage should let you attack other ppl and have no other effects

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Re: Prelude: World 16.2

Postby Nightdawg » Sun Jul 19, 2026 10:42 am

jordancoles wrote:
jorb wrote:[*] Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.

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how are rageless body blockers not the first thing that came to your mind when you wrote this though?
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

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Re: Prelude: World 16.2

Postby Chaboy30 » Sun Jul 19, 2026 12:50 pm

SnuggleSnail wrote:Rage should let me kill people without consequences!!!

And seal clubbers wonder why PvP in Haven is dead lmao. Nobody wants to play with you lil bro
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