Game Development: Without Batting an Eye

Announcements about major changes in Haven & Hearth.

Re: Game Development: Without Batting an Eye

Postby donatas » Sat Sep 05, 2015 10:08 pm

jorb wrote:
donatas wrote:autohaven.jlnp updates itself


Indeed.


nice then.
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Re: Game Development: Without Batting an Eye

Postby Leon232 » Sun Sep 06, 2015 9:35 am

So are bruises going to get a heal pretty soon? i mean i would think bruises would heal on their own
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Re: Game Development: Without Batting an Eye

Postby donatas » Sun Sep 06, 2015 1:26 pm

what happened yesterday, the website was down or something like that?
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Re: Game Development: Without Batting an Eye

Postby MagicManICT » Sun Sep 06, 2015 3:11 pm

Leon232 wrote:bruises would heal on their own


Wouldn't be surprised if this is what it is changed to.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Without Batting an Eye

Postby jorb » Sun Sep 06, 2015 6:38 pm

Leon232 wrote:So are bruises going to get a heal pretty soon? i mean i would think bruises would heal on their own


Maybe.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Without Batting an Eye

Postby RobertoKarlos » Sun Sep 06, 2015 8:18 pm

Any news about the new payment methods?
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Re: Game Development: Without Batting an Eye

Postby Lunarius_Haberdash » Sun Sep 06, 2015 8:20 pm

jorb wrote:
Leon232 wrote:So are bruises going to get a heal pretty soon? i mean i would think bruises would heal on their own


Maybe.


Could we perhaps get a forage able that you use with string and bark to heal them?

Mugwort is good for bruises irl, and native to the area.
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Re: Game Development: Without Batting an Eye

Postby jorb » Sun Sep 06, 2015 8:24 pm

RobertoKarlos wrote:Any news about the new payment methods?


A fair amount of setup. We are progressing.
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Re: Game Development: Without Batting an Eye

Postby Leon232 » Sun Sep 06, 2015 8:37 pm

mugwort, that works I would totally hunt for that crap....also we should get poisons and antidotes too, assassination!
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Re: Game Development: Without Batting an Eye

Postby Sevenless » Mon Sep 07, 2015 1:43 pm

Leon232 wrote:mugwort, that works I would totally hunt for that crap....also we should get poisons and antidotes too, assassination!


I've been envisioning player weapons/poisons that deal extra nasty to deal with HHP damage. We do have nightshade in game already and I'm sure some of the other inedible berries are outright toxic.

I do wonder where we'll go with this.
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