Development Headsup 28/9

Announcements about major changes in Haven & Hearth.

Development Headsup 28/9

Postby jorb » Mon Sep 28, 2015 1:05 pm

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Hi!

First of all it's now been a month since release, and we're happy to be here still. It's been a wild acid trip of a ride, but here we are, relatively happy and healthy, and very grateful to everyone playing the game.

In this first month of operations we've made around 2000 sales, and have gotten around 1000 subscribers (of varying length and degree), which instills in us at least a cautious optimism for the future of development. We are very grateful, will try to earn the confidence, and hope to continue to make it worth your while.

We're also very grateful for all the feedback we've gotten. Thanks for all your posts, bug reports, opines, love and hate, &c.

Apologies for all our mistakes, and thank you very much.

Since the critical bugfixing seems to be at least temporarily at an ebb (he said, two days after a huge walljump, but, oh well...), and because it will probably be awesome, we want to spend this week doing a bigger thing than what we've been up to for the past weeks. We still have some 40-50 odd bugs unsquished, and we get 2-3 new reports per day, but most of them are minor, hard to fix, or of unknown causation, for which reason we feel we can leave them be for at least a moment. I continue to read all bug reports, and I try to respond to all of them. Do let me know if I miss something.

Generally speaking the state of the game seems decent, but we are also painfully aware that what we have here is little more than a baseline for future development. This, with a few notable exceptions is essentially a touched up version of the old Haven, which is nice and all, but we want to do bigger and better things.

In short, we're aiming for one patch this week, and we're aiming to release it on Thursday, or maybe Friday if we feel it safer to release after sleeping on the wrap up on Thursday morning.

I just figured I'd let you know, and I hope you can bear the wait.

Thank you!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Development Headsup 28/9

Postby LadyV » Mon Sep 28, 2015 1:09 pm

My my with that picture i would dare say you are opening the gates to Valhalla. :D
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Re: Development Headsup 28/9

Postby shubla » Mon Sep 28, 2015 1:09 pm

Why did you delete my message jorb :(
Its a fukken spruce cap sprucecap
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Development Headsup 28/9

Postby vatas » Mon Sep 28, 2015 1:11 pm

I like the new incarnation of the game and I don't think I could go back to 2D that easily after getting used to 3D.
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Re: Development Headsup 28/9

Postby Procne » Mon Sep 28, 2015 1:11 pm

Hohoho a big patch right before the weekend. Fun times ahead ¦]
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Re: Development Headsup 28/9

Postby Maiden » Mon Sep 28, 2015 1:12 pm

shubla wrote:Why did you delete my message jorb :(
Its a fukken spruce cap sprucecap

Because you're a fucking idiot
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Re: Development Headsup 28/9

Postby Kaios » Mon Sep 28, 2015 1:12 pm

Because you typed it wrong the first time, shubla:

shubla wrote:spurce cap


Anyways thanks dudes, I am eager to see what you've got coming up next for us.
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Re: Development Headsup 28/9

Postby shubla » Mon Sep 28, 2015 1:14 pm

Kaios wrote:Because you typed it wrong the first time, shubla:

shubla wrote:spurce cap


Anyways thanks dudes, I am eager to see what you've got coming up next for us.

Had to be fast
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Development Headsup 28/9

Postby AAlex » Mon Sep 28, 2015 1:16 pm

Can't wait! Keep up the awesome work.
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Re: Development Headsup 28/9

Postby Phizuol » Mon Sep 28, 2015 1:16 pm

Aww yeah, marksman buff. I can feel it.
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