Lunarius_Haberdash wrote:Delamore wrote:I think structured resets based on the actions of players in the game would make haven more fun and healthier for the playercount.
However, I can see both sides of the argument. I think the current path being pursued, where the world purifies itself as old villages and claims get abandoned is the perfect form of 'reset'. I've seen barren worlds full of ruins so tightly packed together there's nowhere to set your own claim. (Hyperbolicly, it was never THIS bad, but it often made sense to build on the ruins of others than to start your own).
They've talked about paving slowly being devoured by the wilderness, houses fall down RELATIVELY quickly (though stone mansions take their sweet time), and eventually even unclaimed brick walls fall to the ravages of time. Refinement of this process will have the world renewing itself.
[...]
In short -> The world needs to handle the 'reset' process, with the old factions that have withstood the test of time still being able to continue on.
viewtopic.php?f=6&t=39469&start=70#p524302
by jorb » Thu Aug 13, 2015 2:32 pm
Ideally the world would be able to seamlessly rejuvenate itself in all aspects.
viewtopic.php?f=5&t=1128
jorb wrote:A permanent cycle of death and rebirth would fit the game's theme very well. I've considered implementing a natural cycle of Great Sunderings -- complete map and character reset -- which could only be prevented through massive, epic level, rituals of world rejuvenation, which anyone would then be free to assist in, or work to prevent.
That would be pretty cool, but it's far off. I agree with the people who have been pushing for a character reset in that, with the completion of the major roads between the settlements, and the near closing of the frontiers, map development has stagnated somewhat. The initial land rush of a few weeks ago was a lot of fun to watch, and It'd be great if those experiences could be integrated into the backbone of the game, rather than being one off events. It might conflict too much with people's ambitions to create lasting values to be doable, but at least we'd be creating a very unique game environment.
I'm sure it's not a high priority for jorb/loftar right now. But I hope they will at least try something like that, some day.