Game Development: Lettuce Imagine

Announcements about major changes in Haven & Hearth.

Re: Game Development: Lettuce Imagine

Postby Yasgur » Tue Oct 20, 2015 9:53 pm

Potjeh wrote:Yes it is. As acre pit depth increases, the amount of soil needed to be excavated to get a unit of acre clay approaches infinity. Lrn2math, Jorb.


Also, some bordering tiles may not be possible to excavate.
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Re: Game Development: Lettuce Imagine

Postby stickman » Wed Oct 21, 2015 12:07 am

have you thought of making it like 1 acre clay + 3 regular clay? ... with the q being heavily weighted on the acre? that way you still have to find a nice acre clay spot but its not going to be an insane pit after a few weeks
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Re: Game Development: Lettuce Imagine

Postby InfernoI » Wed Oct 21, 2015 12:23 am

New curio to accompany toy chariots. Toy horses. xD
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Re: Game Development: Lettuce Imagine

Postby loftar » Wed Oct 21, 2015 12:28 am

Potjeh wrote:as time goes on the increase in work investment in making chariots will make them the worst curio by far.

I don't object to this. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Lettuce Imagine

Postby Archiplex » Wed Oct 21, 2015 12:44 am

I don't know about that

Strange crystals are pretty hard to beat
the proliferation of automation is the rot of this game, with the next worst thing being the filth that plays it (you, probably.)

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Re: Game Development: Lettuce Imagine

Postby CaptainMidget » Wed Oct 21, 2015 3:11 am

If anyone is curious as to why they cant make some salads that they could make before the patch, you need to discover a "Salad Green" item, like a beetroot leaf. Not sure if this has been mentioned yet, just skimmed over real quick.
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Re: Game Development: Lettuce Imagine

Postby Telebomb » Wed Oct 21, 2015 11:33 pm

CaptainMidget wrote:If anyone is curious as to why they cant make some salads that they could make before the patch, you need to discover a "Salad Green" item, like a beetroot leaf. Not sure if this has been mentioned yet, just skimmed over real quick.

Could also apply to the recipes requiring "tubers" ( betroot and carrot ) you need to rediscover one of those :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Re: Game Development: Lettuce Imagine

Postby Oddity » Sat Oct 24, 2015 1:36 am

Potjeh wrote:But how many months do you intend to run the world?

One of the most pressing questions of our time.
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Re: Game Development: Lettuce Imagine

Postby jorb » Sat Oct 24, 2015 8:48 am

I'm in no rush to reset it. The world is large and still fairly fresh.
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Re: Game Development: Lettuce Imagine

Postby Potjeh » Sat Oct 24, 2015 10:03 am

Well of course, the world is still very young. But what's your guesstimate for how long it should hold out? I remember you saying how you'd like to run a world indefinitely, but that's obviously not possible now because of peak acre clay ¦]
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