Game Development: Coat of Many Colors

Announcements about major changes in Haven & Hearth.

Re: Game Development: Coat of Many Colors

Postby Archiplex » Thu Oct 29, 2015 1:52 am

hazzor wrote:
Sevenless wrote:Lol, you guys getting all complainy without knowing a really crucial stat.

Flotsam finishes in 4 hours, making the base 750 LP/hour. It's quite a nice curio.


I tend to take the rarity into account, I know some people don't, but if I'm unlikely to get one on even a monthly basis then I don't really care how much LP it gives.


"Because I don't get it all the time, it's worthless and not worth picking up"?

Flotsams, pearls, edelweiss, etc- all the new "Fate" curios are what bloated LP gains and made things trivial last word, and turned it into a stat grind (On top of 360% lp gain)

These are fine changes.
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Re: Game Development: Coat of Many Colors

Postby hazzor » Thu Oct 29, 2015 10:13 pm

any particular reason this design requires 1 turquoise and 1 purple pigment?
Image

Edit; for some reason the renderer put a few tiny patches of cyan and purple around the edges, I but a black stroke around the edges and it fixed it, little bit weird though.
Last edited by hazzor on Thu Oct 29, 2015 10:19 pm, edited 1 time in total.
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Re: Game Development: Coat of Many Colors

Postby sabinati » Thu Oct 29, 2015 10:19 pm

you've got to clean it up a bit. i brushed the edge of the circle with black and did save for web 8 bit png with only 2 color + transparency:

Image

Red: 34%
Black: 40%
Fields: 9
Contours: 29.92
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Re: Game Development: Coat of Many Colors

Postby hazzor » Thu Oct 29, 2015 10:20 pm

Yeah I figured that out when I zoomed in on the preview and saw the little purple and cyan bits.
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Re: Game Development: Coat of Many Colors

Postby sabinati » Thu Oct 29, 2015 10:21 pm

yeah it renders grays to purple and cyan because there is no gray
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Re: Game Development: Coat of Many Colors

Postby hazzor » Thu Oct 29, 2015 10:23 pm

by the way, a grey would be REALLY nice.
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Re: Game Development: Coat of Many Colors

Postby jorb » Thu Oct 29, 2015 10:32 pm

hazzor wrote:by the way, a grey would be REALLY nice.


Arguably. Will look at it.
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Re: Game Development: Coat of Many Colors

Postby Sevenless » Sun Nov 01, 2015 4:28 am

Archiplex wrote:Flotsams, pearls, edelweiss, etc- all the new "Fate" curios are what bloated LP gains and made things trivial last word, and turned it into a stat grind (On top of 360% lp gain)

These are fine changes.


Slowed LP gains hurt beginners and fresh characters more than established characters. Game's still a FEP stat and LP grind, just at a different pace if you're talking about warriors.

Not really sure I see slowed LP as a benefit in any way. If I died right now, I'm far further from being useful this world than I would be last world. But for "top end" warriors racing titan stats it's a net zero change. They still need to push as fast as possible no matter what the speed.
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Re: Game Development: Coat of Many Colors

Postby craigh1993 » Sun Nov 01, 2015 4:46 am

Here's a simple England flag I refined to get as low as possible mats/psyche requirements, other ones I wanted to make for my shitty psyche I took from google and needed a dye I couldn't make and had more contours for some reason.
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Re: Game Development: Coat of Many Colors

Postby Lunarius_Haberdash » Sun Nov 01, 2015 8:29 am

For those bitching about color selection, just be glad they didn't go authentic medieval heraldry.

White, Yellow, Red, Green, Blue, Purple, Black

That'd be it.. N'more, n'less.
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