jorb wrote:[*] Should now display name overlays on known Hearth Fires, as suggested here.
there's some kinda bug by which the names become invisible after zooming in/out a few times.
edit: nvm, it's on the amber client only.
jorb wrote:[*] Should now display name overlays on known Hearth Fires, as suggested here.
jorb wrote:
- Seed piles of varying qualities no longer mix automatically when harvesting.
Chiprel2 wrote:Great updatejorb wrote:
- Seed piles of varying qualities no longer mix automatically when harvesting.
Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.
spectacle wrote:Chiprel2 wrote:Great updatejorb wrote:
- Seed piles of varying qualities no longer mix automatically when harvesting.
Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.
Please no. I don't want to have to click multiple times to stockpile my produce. If you want to sort by quality, use a container.
Chiprel2 wrote:Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.
That doesn't change the fact that I would have to manually check quality of every item in container and click on each one of them manually. (or am I missing some custom client key combo here? )
The current default behaviour of shift+rmb can stay. They could add something like shift+alt/shift+ctrl+rmb on stockpile for same qualities to go in it only.
jorb wrote:We've been developing, and here's what's new.
[*] Made the deep water minimap texture a deeper blue as per this suggestion.
Enjoy!
shubla wrote:jorb wrote:We've been developing, and here's what's new.
[*] Made the deep water minimap texture a deeper blue as per this suggestion.
Enjoy!
Well.. Thanks.. Now my map, product of maybe 100 hour of boating around is ruined becausei cnt update water tiles anymore.
jorb wrote:shubla wrote:jorb wrote:We've been developing, and here's what's new.
[*] Made the deep water minimap texture a deeper blue as per this suggestion.
Enjoy!
Well.. Thanks.. Now my map, product of maybe 100 hour of boating around is ruined becausei cnt update water tiles anymore.
Why not? I'm not sure why this should change your ability to upload maps. Not that I know how you're saving them or whatever.