Game Development: Leniency Central

Announcements about major changes in Haven & Hearth.

Re: Game Development: Leniency Central

Postby Turtlesir » Tue Nov 03, 2015 12:43 pm

jorb wrote:[*] Should now display name overlays on known Hearth Fires, as suggested here.

there's some kinda bug by which the names become invisible after zooming in/out a few times.

edit: nvm, it's on the amber client only.
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Re: Game Development: Leniency Central

Postby Silushun » Tue Nov 03, 2015 1:10 pm

Maybe I can finally tame an Animal. I've had 5 Aurochs and a Mouflon disappear possibly due to Aggroing.. but it always seemed after the 1st tier of Tamement.
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Re: Game Development: Leniency Central

Postby Chiprel2 » Tue Nov 03, 2015 1:45 pm

Great update :D



jorb wrote:
  • Seed piles of varying qualities no longer mix automatically when harvesting.


Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.
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Re: Game Development: Leniency Central

Postby spectacle » Tue Nov 03, 2015 1:48 pm

Chiprel2 wrote:Great update :D



jorb wrote:
  • Seed piles of varying qualities no longer mix automatically when harvesting.


Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.

Please no. I don't want to have to click multiple times to stockpile my produce. If you want to sort by quality, use a container.
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Re: Game Development: Leniency Central

Postby Chiprel2 » Tue Nov 03, 2015 1:57 pm

spectacle wrote:
Chiprel2 wrote:Great update :D



jorb wrote:
  • Seed piles of varying qualities no longer mix automatically when harvesting.


Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.

Please no. I don't want to have to click multiple times to stockpile my produce. If you want to sort by quality, use a container.


That doesn't change the fact that I would have to manually check quality of every item in container and click on each one of them manually. (or am I missing some custom client key combo here? :P)

The current default behaviour of shift+rmb can stay. They could add something like shift+alt/shift+ctrl+rmb on stockpile for same qualities to go in it only.
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Re: Game Development: Leniency Central

Postby Asgaroth22 » Tue Nov 03, 2015 2:01 pm

Chiprel2 wrote:Could we get the same behaviour for beetroot, carrot (and maybe but not necessarily pumpkin) stockpiles?
The shift+rmb on stockpile puts all mixed qualities into a stockpile. So if we want to only replant the best ones we need to manually sort it.

That doesn't change the fact that I would have to manually check quality of every item in container and click on each one of them manually. (or am I missing some custom client key combo here? :P)

The current default behaviour of shift+rmb can stay. They could add something like shift+alt/shift+ctrl+rmb on stockpile for same qualities to go in it only.


Farming is already ez. Just take this (minimal) effort and sort them manually. Anyway, on ender's you can display all three qualities instead of one, so you don't need to hover over every carrot/beet.

Anyway, great update, keep 'em comin'.
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Re: Game Development: Leniency Central

Postby shubla » Tue Nov 03, 2015 2:18 pm

jorb wrote:We've been developing, and here's what's new.

[*] Made the deep water minimap texture a deeper blue as per this suggestion.

Enjoy!

Well.. Thanks.. Now my map, product of maybe 100 hour of boating around is ruined becausei cnt update water tiles anymore.
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Re: Game Development: Leniency Central

Postby jorb » Tue Nov 03, 2015 2:19 pm

shubla wrote:
jorb wrote:We've been developing, and here's what's new.

[*] Made the deep water minimap texture a deeper blue as per this suggestion.

Enjoy!

Well.. Thanks.. Now my map, product of maybe 100 hour of boating around is ruined becausei cnt update water tiles anymore.


Why not? I'm not sure why this should change your ability to upload maps. Not that I know how you're saving them or whatever.
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Re: Game Development: Leniency Central

Postby lachlaan » Tue Nov 03, 2015 2:23 pm

jorb wrote:
shubla wrote:
jorb wrote:We've been developing, and here's what's new.

[*] Made the deep water minimap texture a deeper blue as per this suggestion.

Enjoy!

Well.. Thanks.. Now my map, product of maybe 100 hour of boating around is ruined becausei cnt update water tiles anymore.


Why not? I'm not sure why this should change your ability to upload maps. Not that I know how you're saving them or whatever.


He'd need to update all of his deep water tiles to look like deep water tiles, I guess. Not necessarily as big of an issue as it's being made out to be. As a mapper I remember where most passings through deep water are anyway.
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Re: Game Development: Leniency Central

Postby Hampa » Tue Nov 03, 2015 3:49 pm

Awesome update!
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