Archiplex wrote:Treetheater wrote:
I'll agree that working around this system with alts would be kind of irritating, but that doesn't mean people wouldn't do it. Honestly the biggest problem with this idea is that it makes something that was possible and considered to be fair, now impossible and for some reason a 'forbidden' action. Getting your shit rekt is just part of the game, and any change that pretty much completely removes that ability doesn't seem right to me...
The workaround requires so much effort and resources that it's not really a "workaround" anymore- it's an inconvenience and something that could only be afforded by the most competitive and organized of groups - which isn't bad.
And even so- it's a lot better solution for the game now. The idea of the suggestion was that alongside implemented the "mental weight of crime" idea - Raiding would also become easier in some other form.
This means that it would happen more often, but it wouldn't be as punishing or horrible.
Yeah, it'd be nice if stealing from people was a little bit easier I suppose, i'd also enjoy seeing crime be a more common, but lesser threat. But I see no real way to do this with the current structure of the game. How do you propose to make getting into other villages easier? It's already pretty 'easy' in terms of simplicity, it's just quite annoying to actually go through the process.
Maybe if this whole new crime mechanic revolved around something like being able to 'jump' over people's walls, and THEN all the mental weight stuff came into play...So in contrast, if you've gone through the trouble of actually ramming their walls, then no 'crime rules' apply. This way, the new idea is implemented and useful, but the ability to completely destroy someones base, if you y'know are into that kind of thing, stays in the game. Really the removal of that just seems so unhaven-like, i'd really like to see that stay in the game.