Game Development: A Touch of Fix

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Fix

Postby Sevenless » Fri Nov 20, 2015 2:55 am

Legacy bled players just like this game is. Stabilizes 3-4 months in usually. So it's more accurate to say it hasn't attracted more stable players than legacy did.
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Re: Game Development: A Touch of Fix

Postby bmjclark » Fri Nov 20, 2015 7:44 am

The game costing money kind of drives some people away. Was to be expected.
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Re: Game Development: A Touch of Fix

Postby borka » Fri Nov 20, 2015 1:39 pm

Let's see what happens when alternative payment methods are up ...
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Re: Game Development: A Touch of Fix

Postby Amanda44 » Fri Nov 20, 2015 3:09 pm

I just had a visitor, I didn't give perms and he didn't get the visitor debuff thing, he could also interact with all my stuff, go in houses and take things from cupboards without leaving scents ... whats going on?!

Good job he was honest ....
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Re: Game Development: A Touch of Fix

Postby jorb » Fri Nov 20, 2015 3:22 pm

Were you in a party with him?
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Re: Game Development: A Touch of Fix

Postby Amanda44 » Fri Nov 20, 2015 3:31 pm

jorb wrote:Were you in a party with him?


Yes, I didn't know that gave them full perms though ... *facepalm* ... lol, luckily lesson learned without mishap. :D
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Re: Game Development: A Touch of Fix

Postby DaniAngione » Fri Nov 20, 2015 5:40 pm

Sevenless wrote:Legacy bled players just like this game is. Stabilizes 3-4 months in usually. So it's more accurate to say it hasn't attracted more stable players than legacy did.


Let's not forget that Fallout 4 and Star Wars Battlefront launched recently...
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Re: Game Development: A Touch of Fix

Postby Dakutis » Sat Nov 21, 2015 8:03 am

What the hell is with Sand castle curio? I find that study time is 18h, I start study 24h ago and now in timer 13h more to study. What is real Sand castle curio study time?
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Re: Game Development: A Touch of Fix

Postby burgingham » Sat Nov 21, 2015 8:55 am

96 hours iirc.
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Re: Game Development: A Touch of Fix

Postby Potjeh » Sun Nov 22, 2015 12:58 am

jorb wrote:[*] Animals should no longer attack while fleeing. Cape awarded to jorb.

As in not aggroing? They still do.
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