Game Development: A Touch of Death

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Death

Postby MagicManICT » Wed Jan 13, 2016 3:55 am

Bearcub wrote:Why not big animals stockpile :D Pile of mooses + bears


Why limit it to these two? Make it anything that you can't pick up and put in your bag...

Then again, I think dead animals need to decay. No point in having a dozen skinned animals laying in your base because you can't be bothered dealing with the meat, even if it's just to chop it up and throw it away.
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Re: Game Development: A Touch of Death

Postby Bearcub » Wed Jan 13, 2016 4:38 am

MagicManICT wrote:
Bearcub wrote:Why not big animals stockpile :D Pile of mooses + bears


Why limit it to these two? Make it anything that you can't pick up and put in your bag...

Then again, I think dead animals need to decay. No point in having a dozen skinned animals laying in your base because you can't be bothered dealing with the meat, even if it's just to chop it up and throw it away.


Still would be nice, but I was joking of course.

The one pile that actually could be implemented, would be the meat stockpile (as meat is not decaying in the boxes still) and you could leave those loafs on the trip just somewhere
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Re: Game Development: A Touch of Death

Postby Bowshot125 » Wed Jan 13, 2016 5:25 am

When the next update? :v
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Re: Game Development: A Touch of Death

Postby jorb » Wed Jan 13, 2016 11:36 am

Bowshot125 wrote:When the next update? :v


As soon as loftar gets up.
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Re: Game Development: A Touch of Death

Postby dzielny_wojownik » Wed Jan 13, 2016 11:40 am

jorb wrote:
Bowshot125 wrote:When the next update? :v


As soon as loftar gets up.


Jorb confirmed loftars b*tch.
Cant do anything without him ¦] xXD
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Re: Game Development: A Touch of Death

Postby jorb » Wed Jan 13, 2016 11:45 am

What else is new.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: A Touch of Death

Postby CSPAN » Wed Jan 13, 2016 2:46 pm

Anything juicy? World 9? Gun powder and cannons? New Boats? ATVs?
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Re: Game Development: A Touch of Death

Postby jorb » Wed Jan 13, 2016 2:50 pm

One of the more game changing patches we've made since release, I suspect, at least. Not entirely sure.

We'll all find out before long.
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Re: Game Development: A Touch of Death

Postby xTrainx » Wed Jan 13, 2016 2:52 pm

jorb wrote:One of the more game changing patches we've made since release, I suspect, at least. Not entirely sure.

We'll all find out before long.

well, how bad can it be
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Re: Game Development: A Touch of Death

Postby jorb » Wed Jan 13, 2016 3:04 pm

xTrainx wrote:well, how bad can it be


Famous last words.
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