lachlaan wrote:But having admitted that I can't believe the right solution to be any of the following:
a) drawing new players to an incomplete game before mechanics can be balanced and made circular and self-sustaining in nature. I want haven to be a game that won't so much have an endgame but will rather be like Tetris, in that the content doesn't change but you could perhaps always have a match or two. It needs proper replayability. After it gets it, bring in the masses for sure, and they'll never complain for content if the gameplay is acceptable in quality.
Xcom wrote:Most good things last only a short time
Potjeh wrote:Because in those game people more advanced than you can't come and destroy everything you worked on.
Potjeh wrote:Because in those game people more advanced than you can't come and destroy everything you worked on.
Redlaw wrote:Edit: you can get a brick wall if you play non stop for about that week, might take two weeks max if you are slow and do not get lucky.
Granger wrote:Fuck off, please go grow yourself some decency.
Potjeh wrote:Googling around various forums, it seems the #1 reason people don't want to play H&H is because it's that game where autistic poopsockers come and wreck you and there's absolutely nothing you can do about it. Not saying whether that's factual, just describing the popular perception of the game.
Xcom wrote:Most good things last only a short time
shubla wrote:jorb wrote:LadyGoo wrote:Priced like the best game ever made.
You mean largely free to play?
HnH is not free to play in reality.
To do anything other than small hermitage in game. 1 hour / day is not enough.
"free account" is more like "trial account"
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