DDDsDD999 wrote:So everything that happened in the rylhhlelh raid is still 100% possible? I don't see any changes to prevent anything that happened.
Correct.
DDDsDD999 wrote:So everything that happened in the rylhhlelh raid is still 100% possible? I don't see any changes to prevent anything that happened.
DaniAngione wrote:Make it so it can at least be stockpiled (without melting) on mountain/snow biome :(
loftar wrote:DaniAngione wrote:Make it so it can at least be stockpiled (without melting) on mountain/snow biome
As long as you're far enough up in the mountains that there's snow terrain, it can be stockpiled. If it can't, that sounds like a bug.
DaniAngione wrote:All my snow stockpiles have melted, though. I do put them over paved ground, however. I suppose when the ground is paved the place stops counting as "snow biome"? :(
loftar wrote:DaniAngione wrote:All my snow stockpiles have melted, though. I do put them over paved ground, however. I suppose when the ground is paved the place stops counting as "snow biome"?
It's the "height over sea level" (not that there's really any "sea level") that counts, not the actual terrain.
banok wrote:jorb wrote:Key Fixes
[*] Fixed a bug by which charter stones could sometimes spawn Hearthfires over open gates.banok wrote:like I tried to explain even if you weren't lazy and walled it, its gate would be open with limited space for hearthfires which presumably would then spawn outside im betting, so Im willing to bet good salt this exploit would still be 100% possible.
Kek
Users browsing this forum: Naylok, Python-Requests [Bot], nikitron and 139 guests