Change log
- Claim shields now regain 300HP per hour, rather than 1000.
- Shields can take up to 5000HP damage per hour, rather than 4000, with diminishing returns still kicking in after 2000HP damage.
- Newly established claims begin without shield, and have to charge it up.
- Catapults have no initial drying period, but rather can be fired instantly upon being built. They still have a cooldown of one hour after repairs.
- Charter stones now disable when their shield goes below 55000HP, rather than 48000. Not sure if it matters much.
- Geysers now spawn 500 brimstone globally per day, rather than 100.
- All localized resource nodes (crystals, geysers, trees, salt basins, &c) can now be inspected to see how much resources they have buffered presently.
Random observations
- A fully charged shield can theoretically be taken down in as little as 12 hours (rather than 26 as previously), assuming an ability to deal indefinite damage (using multiple siege machines, or a battering ram).
- A fully charged shield can, by one catapult, be taken down in 36 hours (~2000 damage/hour, minus 300 regained by the shield, gives 60000/~1700, rounded upwards), rather than 66 hours as previously. Assuming you never have to rebuild the catapult, this should cost a grand total of 40 brimstone.
- If you use 12 catapult cycles per day, you can take down a fully charged shield in ~3.5 days. Assuming you have to rebuild the catapult once per day, this should cost a grand total of 58 brimstone, that is, (3.5 * 12) + (4 * 4).
- If you use 8 catapult cycles per day, you can take down a fully charged shield in ~12 days. Assuming you have to rebuild the catapult once per day, this should cost a grand total of 144 brimstone, that is, (12 * 8) + (12 * 4).
Feel free to opine.