Pre-Announcement: Siege Changes

Announcements about major changes in Haven & Hearth.

Pre-Announcement: Siege Changes

Postby jorb » Tue Apr 05, 2016 9:40 pm

We want to make some changes to how siege works tomorrow, but we figured we'd give you a chance to shoot us down before we actually change it. What I am primarily interested in is knowing if these changes break anything completely that we haven't considered. It may be that you still see it as too little, and that these changes still leave siege an impossibility, but that is in that case less interesting.

Change log
  • Claim shields now regain 300HP per hour, rather than 1000.
  • Shields can take up to 5000HP damage per hour, rather than 4000, with diminishing returns still kicking in after 2000HP damage.
  • Newly established claims begin without shield, and have to charge it up.
  • Catapults have no initial drying period, but rather can be fired instantly upon being built. They still have a cooldown of one hour after repairs.
  • Charter stones now disable when their shield goes below 55000HP, rather than 48000. Not sure if it matters much.
  • Geysers now spawn 500 brimstone globally per day, rather than 100.
  • All localized resource nodes (crystals, geysers, trees, salt basins, &c) can now be inspected to see how much resources they have buffered presently.

Random observations
  • A fully charged shield can theoretically be taken down in as little as 12 hours (rather than 26 as previously), assuming an ability to deal indefinite damage (using multiple siege machines, or a battering ram).
  • A fully charged shield can, by one catapult, be taken down in 36 hours (~2000 damage/hour, minus 300 regained by the shield, gives 60000/~1700, rounded upwards), rather than 66 hours as previously. Assuming you never have to rebuild the catapult, this should cost a grand total of 40 brimstone.
  • If you use 12 catapult cycles per day, you can take down a fully charged shield in ~3.5 days. Assuming you have to rebuild the catapult once per day, this should cost a grand total of 58 brimstone, that is, (3.5 * 12) + (4 * 4).
  • If you use 8 catapult cycles per day, you can take down a fully charged shield in ~12 days. Assuming you have to rebuild the catapult once per day, this should cost a grand total of 144 brimstone, that is, (12 * 8) + (12 * 4).

Feel free to opine.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18263
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Pre-Announcement: Siege Changes

Postby Ozzy123 » Tue Apr 05, 2016 9:43 pm

jorb wrote:[*] A fully charged shield can theoretically be taken down in as little as 12 hours .


Means siege system still sucks, noone will camp a place for 12 hours to raid it. Better work on some combat fixes, siege was fucked up the whole legacy haven but atleast the combat was fine.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2433
Joined: Sat Feb 11, 2012 4:27 pm

Re: Pre-Announcement: Siege Changes

Postby loftar » Tue Apr 05, 2016 9:47 pm

Ozzy123 wrote:noone will camp a place for 12 hours to raid it.

For one thing, this is not an accurate description, since you don't need to "camp it for 12 hours". Especially given that catapults will have no initial drying time, you can very much harass it down little by little.

However, if you can't dedicate 12 hours to raid something, then I'm inclined to think that you don't deserve it to begin with.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Pre-Announcement: Siege Changes

Postby RedKGB » Tue Apr 05, 2016 9:48 pm

This sounds more like full scale fighting than raiding.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
RedKGB
 
Posts: 730
Joined: Thu Nov 24, 2011 7:54 am

Re: Pre-Announcement: Siege Changes

Postby Ozzy123 » Tue Apr 05, 2016 9:49 pm

loftar wrote:However, if you can't dedicate 12 hours to raid something, then I'm inclined to think that you don't deserve it to begin with.


Well, thinking like that made this siege system suck :)
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2433
Joined: Sat Feb 11, 2012 4:27 pm

Re: Pre-Announcement: Siege Changes

Postby Zeler » Tue Apr 05, 2016 9:57 pm

Not perfect, but in my opinion going in a good way. While 12 hour camping time is still too long, I don't find it appealing to wake up to a raided village in case of shorter camping times. Im still after the idea of setting up a timer, where defending side is supposed to chose siege time.
User avatar
Zeler
 
Posts: 1484
Joined: Thu Apr 14, 2011 2:09 pm

Re: Pre-Announcement: Siege Changes

Postby wolf1000wolf » Tue Apr 05, 2016 10:00 pm

Iunno, the current system does make bases pretty safe if you stay inside. This makes hermits/small groups safer while in their base but also makes large groups antsy.

Maybe think of something that allows those PvP folks to go wail on each other all the want?

Idea:

Attackers can "Declare war/raid" or something by ante-ing some goods or LP. Then within a time frame, the defenders can accept the fight and both sides choose their fighters and get tp'd to some valhalla-esque plane. They fight. Winners get the loot/LP and if they're the atkers, causes certain amount of shield dmg. Losers lose certain amount of village shield if defenders and takes some sorta injury.

Alternatively, the defenders that got declared war on can just pay up LP and/or loot to avoid the fight.

Put a cooldown on the number of times a village can declare war in a timespan to avoid strong villages going around demanding tribute on all the noobs.
wolf1000wolf
 
Posts: 561
Joined: Sun Dec 26, 2010 6:10 am

Re: Pre-Announcement: Siege Changes

Postby DDDsDD999 » Tue Apr 05, 2016 10:05 pm

Still doesn't really give any way for the defenders to counter it. Just seems like whoever secures a shit-load of geysers can take down villages one-by-one by spamming catapults when they're offline.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5519
Joined: Fri Jul 02, 2010 12:31 am

Re: Pre-Announcement: Siege Changes

Postby Arcanist » Tue Apr 05, 2016 10:13 pm

There needs to be some way for the defenders to respond, as many villages (and all hermitages) can go 12hr without being online quite often.

Perhaps a declaration of war, then 24hr from that you can start the seige.
Alternately as Zeller suggests after the catapault is build the defending Lawspeaker can choose when the catapult is bashable/usable ( + 1hr from the time he sets, upto 24hr after it was built) the builder of the catapault would then get a notification of when that time is.

It should be easier to defend than to attack and being able to set a time is a bonus to the defenders. Seige system shouldn't be stealth system.
Last edited by Arcanist on Tue Apr 05, 2016 10:16 pm, edited 1 time in total.
User avatar
Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Pre-Announcement: Siege Changes

Postby loftar » Tue Apr 05, 2016 10:16 pm

Arcanist wrote:There needs to be some way for the defenders to respond, as many villages (and all hermitages) can go 12hr without being online quite often.

I don't think you should underestimate the resources required to bring a shield down in 12 hours, though. I doubt anyone would go to that length against some hermitage, at the very least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Next

Return to Announcements

Who is online

Users browsing this forum: PawSzu, Python-Requests [Bot], widelec_szatana and 187 guests