Moisture wrote:[
Pretty much this.
I have been attacking and killing everybody in the area just hoping somebody will kill me so I can fuck off until next world, where these problems will hopefully, FINALLY be fucking fixed (Implying that has any chance of happening though).
I've fucked with villages that are 4-6 times the size of ours and the only retaliation they've been bothered to do is send a couple of nidbanes or stand outside my walls asking me to walk out and fight 10 of them. That right there should tell you how shit the siege system currently is. I fuck with a big village and they can't even be bothered wasting their time to break down my wall and murder me. I don't even blame them either, I wouldn't waste my time sieging anywhere. Everything of value that I have is on alts or in a completely different base that has no affiliation with my murderous characters.
Somebody please, just end my fucking misery and come and bug raid me or some shit, jesus christ.
What you're saying is that while you think sieging is garbage, you want someone to siege you. Then you say that they'd get nothing from sieging you because you alt-vault.
You're a non-participant in sieging for a completely different reason that sieging being garbage.
Two paragraphs that will fix sieging entirely, and kill off every carebear at once:
1. If a claim's shield is broken and that shield belongs to a village, Everyone's characters who have logged out ON THAT CLAIM, with hearthfires ON THAT CLAIM, or with affiliations TO THAT VILLAGE are logged in, forcefully. If you right-click a village claim, you should be able to get Smell of Scoundels that lead to village members, and where they are. Alt-vaulting is CANCER. Being able to keep stuff safe without being in an area where you ARE safe is STUPID. Logging off should not keep you safe if you've put yourself in a situation where your safety is not guaranteed - through your own fault, the fault of others or the desires of others to take your safety.
2. Bridges, roads and trade need to be implemented moreso in a way that helps trading rather than only helping raiders. As it stands, anyone can stand at a given crossroad for a road and just stand there. Given someone doesn't know about the shift-camera function of roads, they're probably gonna get fucked in a 3v1 gank. Given that they do, they probably lost an alt with half an inventory of trade goods because trading with your main character isn't incentivized at all. Stats don't matter for trade like the did in previous worlds, but they certainly matter for halting the trade entirely. Incentivize trading in a way that stats matter so that trading via alts isn't the go-to. The circle will complete itself.