Game Development: Rekt!-ing Ball

Announcements about major changes in Haven & Hearth.

Re: Game Development: Rekt!-ing Ball

Postby Duane » Wed Apr 20, 2016 6:02 pm

trinh wrote:Or simply question:
Why base I spent >60h of gameplay leveling, getting sandstone around, building things - can be ruined in few hours by some sweaty basement dweller?

If you think that anyone who would raid you is a basement dweller for being able to put 12 hours into a siege against you, you need to play something else. It's a day's concerted effort, not a 6-day red-bull I.V. hospital-assisted megaraid.

Alternatively yeah, chances are nobody's ever going to come anywhere near you. Nothing is worth the heat of the entire world. Any hermit that yells 'Assault!' loud enough will get their retribution.
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Re: Game Development: Rekt!-ing Ball

Postby trinh » Wed Apr 20, 2016 6:06 pm

and again we go for sign "your farmville is there ->"

I will sob in silence :p
Never mind, keep going, we will look what will happen in month, two, three.
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Re: Game Development: Rekt!-ing Ball

Postby Duane » Wed Apr 20, 2016 6:43 pm

sabinati wrote:
jorb wrote:
  • Re-implemented Wine Rack from Legacy. Fancily store bottles of wine.


btw this would be cool if cork yield wasn't retarded and we could actually make bottles


Can we go back and fucking talk about this by the way? Seriously? This hurts my head. I've made one wine bottle since I started playing because I never find cork and you get 2 for a tree. It's either wait five days for 2 more or plant one tree per bottle you make or etc.
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Re: Game Development: Rekt!-ing Ball

Postby sabinati » Wed Apr 20, 2016 6:45 pm

Karede wrote:Plant more trees qt

Duane wrote:plant one tree per bottle you make or etc.


yeah
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Re: Game Development: Rekt!-ing Ball

Postby Redkat » Wed Apr 20, 2016 6:57 pm

Agrees.

In RL you can sort of shear the tree bark ever so often ( probably less often that one would need in a game) Could we make it like that ? Like a mulberry leaf - but corkbark -not usable as real bark perhaps so not to destroy that tanning business
and leave the seed of the tree different than the actual corkbark.
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Re: Game Development: Rekt!-ing Ball

Postby Uriel_Ventris » Wed Apr 20, 2016 7:05 pm

Image

You're fucked Constantinople.

:lol: :lol: :lol:

It looks like you can not shoot down even a refugee shack
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Re: Game Development: Rekt!-ing Ball

Postby CorwinOfAmber » Wed Apr 20, 2016 7:24 pm

Read OP and that's it. You should give us more warning next time you fuck up all our food, that's all, carry on.
Loftar wrote:
Right, I realized that the other day but apparently forgot it as quickly again. Thanks!

Uephorias wrote:
And the game isn't dead, just on life support indefinitely
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Re: Game Development: Rekt!-ing Ball

Postby Genabeton » Wed Apr 20, 2016 7:48 pm

Image
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Re: Game Development: Rekt!-ing Ball

Postby Zeler » Wed Apr 20, 2016 7:52 pm

Genabeton wrote:Image


ok
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Re: Game Development: Rekt!-ing Ball

Postby Airless » Wed Apr 20, 2016 8:11 pm

Ty Jorb for working on food more after the satiation change. I like the +2 food idea so far!
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