I'm still a bit nervous to merge the floating-point code into the main server, since there may be strange and weird bugs hiding that I haven't found in testing, so I'd be glad if you could just log in and play around with it to see if you find anything that is obviously not as it should.
Generally speaking, you shouldn't note much difference at all relative to the main server. Among the small differences that do exist are the following:
- It is possible to place objects to pixel perfection and beyond.
- Movement patterns where you're following something else (like, pursuit in combat, the "Follow" command, plowing, or carts following you) are much less jerky.
- There should be fewer weird failure modes in animal pathfinding.
- Some distances that are set to just be numerologically nice may have changed never so slightly to not be numerologically un-nice in the new coordinate system (for instance, the hit distance in combat is now exactly 1 tile instead of the previous 10 map pixels).
There isn't really anything particular to test -- bugs could be hiding literally anywhere. Just look at it as a chance to log in and jerk around in a new world that isn't going to live long, if you will.
The test JNLP is at http://www.dolda2000.com/~fredrik/hafen/java/fptest.jnlp. To use a custom client, you need to merge the FP code I posted earlier.