Game Development: Spring Chicken

Announcements about major changes in Haven & Hearth.

Game Development: Spring Chicken

Postby jorb » Thu Sep 12, 2019 7:38 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Coltsfoot", spring flower, curiosity.
  • Added a new spring experience

Key Fixes
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  • Added support for logging causes of claim destruction.
  • Added support for displaying realm authority objects in the realm screen. May be a little slow in updating initially.

Small Fixes
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  • Fixed a bug causing unnecessarily patchy snow. Should work next winter if not before.
  • Cattails and Spindly taproots can now spawn in wintertime, although they are less likely to do so.
  • Animals now have more fat during winter.
  • Beehives should now visually shut down during winter time.
  • Wild Beehives no longer spawn during winter.
  • Added a bird cadaver for the roasting spit.
  • Ice blocks melt slower in cellars, though you may need to move them to get the effect.
  • You can no longer raise fishing nets from frozen water.
  • You can now hearth home with a Kicksled.
  • You now fall off Kicksleds if knocked out while on them.
  • Kicksleds should no longer side face if you use a combat move while on them.
  • You can now leash horses to mine beams.
  • Water striders should no longer spawn during winter.
  • Reindeer should be more common during winter.
  • Bird Nests have more eggs during spring.
  • The Claim Pole is always visible when you have yeomanry, regardless of knowing the inputs.
  • Fixed, or at least improved, a problem by which disassembled wrecking balls would give siege warnings.
  • Fixed a problem by which a frozen over vortex could still teleport you away.
  • Fixed a few problems with various object types (caves, docks) erroneously sinking into the ocean come spring.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Winged Cap".

Store Description wrote:Image$10 Your imagination may well grow wings and take flight, capped off with the Winged Cap!


All Gold subscribers have been awarded the "Winged Cap", free of charge.

In the Pipe
-----------------------

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Spring Chicken

Postby Aceb » Thu Sep 12, 2019 7:41 pm

yay update

was dock removing also fixed?
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Re: Game Development: Spring Chicken

Postby Zentetsuken » Thu Sep 12, 2019 7:42 pm

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Re: Game Development: Spring Chicken

Postby jorb » Thu Sep 12, 2019 7:42 pm

Aceb wrote:yay update

was dock removing also fixed?


Yeah. Adding a note.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Spring Chicken

Postby borka » Thu Sep 12, 2019 7:43 pm

Last edited by borka on Thu Sep 12, 2019 7:49 pm, edited 1 time in total.
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Development: Spring Chicken

Postby borka » Thu Sep 12, 2019 7:47 pm

Zentetsuken wrote:[img]rocks[/img]
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Development: Spring Chicken

Postby Redlaw » Thu Sep 12, 2019 7:51 pm

Looks like a nice small update. Was hoping the food/state change would happen this update, love the idea.
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Re: Game Development: Spring Chicken

Postby Witgang » Thu Sep 12, 2019 7:57 pm

what about all tree's having no seeds? what about underground tree's having no seeds ? hope this is not a mechanic where we only get tree seeds on certain season time, it's already hard to do credo's and having to wait weeks to get a seed sucks really bad.
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Re: Game Development: Spring Chicken

Postby pppp » Thu Sep 12, 2019 8:22 pm

jorb wrote:[*] We have begun, and are primarily, working on a combat rewrite.
[*] We are considering a Food & Level Scaling rework.

Well, if food & level scaling is seriously flattened, there is a chance some (not all) issues with combat will be solved .
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Re: Game Development: Spring Chicken

Postby Archiplex » Thu Sep 12, 2019 8:38 pm

Any comment on viewtopic.php?f=48&t=66322 ?
It has been seriously negatively been impacting our little starting village. Also, are you dead set on your idea for the satistion rework? I think I might have a good suggestion later tonight for something alternative.
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