Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
ctopolon4 wrote:jordancoles wrote:Looks like if you're KO'd by a pack of wolves it means 100% death
like real life
Ants wrote:jordancoles wrote:Looks like if you're KO'd by a pack of wolves it means 100% death
Hunt them with your friends or find a way to cheese them.
TurtleHermit wrote:Even with custom client I think that some animals can aggro from bigger distance than you can see.
ctopolon4 wrote:jordancoles wrote:Looks like if you're KO'd by a pack of wolves it means 100% death
like real life
Tahlia wrote:Went afk inside my base once and came back KO'd. Eagle got me. Now that could mean death. No more afk even inside your base?
Tahlia wrote:So the other day my husband was walking around our mines, and 7 boreworms jumped out of the ground and agro'd him at once. He was KO'd. With these changes it sounds like something we can't see to avoid might mean straight out death? Wheres the fun in that?
Do you know how much work it is that is lost when a character you have been playing months dies?
Why would I bother playing a game where 30 secs of being inattentive could cost me 10-15 days of work at this stage, none of which would be much fun.
Seriously. 90% of your updates seem to be crafting ones. Then you do shit like this. It doesn't make sense.
Please revert these changes. Or you need to massively nerf death. I do not want to have to relearn every items I've previously seen. I do not want to have to grinds my LP and stats back up. That is NOT fun.
Ants wrote:Tahlia wrote:Went afk inside my base once and came back KO'd. Eagle got me. Now that could mean death. No more afk even inside your base?
Just AFK in a house.
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