Game Development: Creel Quern

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Re: Game Development: Creel Quern

Postby jorb » Sun May 24, 2020 9:10 pm

Didn't quite get enough material to patch tonight. Will aim for Wednesday. Sorry about that!
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Re: Game Development: Creel Quern

Postby loftar » Sun May 24, 2020 9:53 pm

Enjoyment_2 wrote:Image
the same with cupboards

I can't obviously reproduce this. Is there some very specific distance between the drying frames? Some particular direction they're built in? I placed a long line of them in a west-east direction at exactly two per tile, and couldn't reproduce any issue.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Creel Quern

Postby mvgulik » Sun May 24, 2020 10:10 pm

... wonders where both sides actually placed there clicks ... (video included) ...
Last edited by mvgulik on Sun May 24, 2020 11:10 pm, edited 2 times in total.
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Re: Game Development: Creel Quern

Postby Nightdawg » Sun May 24, 2020 10:30 pm

loftar wrote:I can't obviously reproduce this. Is there some very specific distance between the drying frames? Some particular direction they're built in? I placed a long line of them in a west-east direction at exactly two per tile, and couldn't reproduce any issue.

https://www.youtube.com/watch?v=AY7idS8xnmk
I could.
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Re: Game Development: Creel Quern

Postby iamahh » Sun May 24, 2020 10:45 pm

loftar wrote:I can't obviously reproduce this. Is there some very specific distance between the drying frames? Some particular direction they're built in? I placed a long line of them in a west-east direction at exactly two per tile, and couldn't reproduce any issue.


seems when you right-click the target object, the angle makes it stop

I also notice in a line of 9 onion stockpiles, but maybe the terrain elevation is affecting it

wonder if this is whats causing trellis auto planting work randomly
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Re: Game Development: Creel Quern

Postby mvgulik » Sun May 24, 2020 10:52 pm

...
Last edited by mvgulik on Sun May 24, 2020 10:53 pm, edited 1 time in total.
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Re: Game Development: Creel Quern

Postby loftar » Sun May 24, 2020 10:52 pm

Nightdawg wrote:I could.

So how 'bout that information I asked for?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Creel Quern

Postby Artemiswhb » Sun May 24, 2020 10:57 pm

loftar wrote:
Nightdawg wrote:I could.

So how 'bout that information I asked for?

Seems to happen with cupboards too, it's a normal setup with 1 cupboard every tile.
i used to be able to slide pretty much across all cupboards without issue now it seems i get stuck on every second cupboard
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Re: Game Development: Creel Quern

Postby mvgulik » Sun May 24, 2020 11:04 pm

Same for:
- Clay stockpiles.
- Default placement.
- Any direction, any side.
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Re: Game Development: Creel Quern

Postby loftar » Sun May 24, 2020 11:06 pm

I do seem to be able to reproduce it sometimes on cupboards, so I'll try to look into it from there.
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