Game Development: Render Dock

Announcements about major changes in Haven & Hearth.

Game Development: Render Dock

Postby jorb » Thu May 28, 2020 6:35 pm

We've been developing, and here's what's new.

Image

New Implementations
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  • Implemented a rendering of any selected character on the Character Selection screen. Pretty cool, and allowed for some cleanup of related c0de structures. Note that character poses may be weird until you character has been saved the next time.

Key Fixes
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  • Docks can now only be destroyed using Siege Equipment.
  • Ships can now "Dock" by a dock. Snekkjas can not be bashed while docked.
  • Knarrs still always require Siege Equipment to be destroyed, but we are considering giving them the same rules as Snekkjas.
  • Also considering making undocked ships lockpickable.
  • Reverted a small fix to the push-out mechanic causing various issues reported here.

Small Fixes
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  • Added a timer when "Empty":ing granary slots.
  • The Ancestors should no longer request Spitroast Mammoth, or the in-smelter item for Mercury.
  • Fixed a problem with aggroing your own horse when shooting.
  • Fixed a problem with lower than Q10 rocks sometimes being produced.
  • Added debug code to try to catch an odd problem with a village gaining authority after having been destroyed.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Tomato Grower's Hat"

Store Description wrote:Image$9 Come on, katch-up! The Tomato Grower's cap is quickly becoming all the rage. Get yours while supplies last!


All Gold & Silver subscribers have been awarded the "Tomato Grower's Hat". free of charge.

In the Pipe
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  • The new client is live and being used as the official default client now. There are a few bugs loftar is working on still, but for the most part we are up and running. We urge all custom client makers to update to the new standard, as we are eager to end support for the old client resource structure.
  • Time to... like us on Facebook?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Render Dock

Postby Kearn » Thu May 28, 2020 6:35 pm

no dust jewel retrofix reeeeeeeeeee
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Re: Game Development: Render Dock

Postby czaper2 » Thu May 28, 2020 6:35 pm

Nice
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Re: Game Development: Render Dock

Postby azrid » Thu May 28, 2020 6:36 pm

nice
Image
Image
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Re: Game Development: Render Dock

Postby roboboy33 » Thu May 28, 2020 6:37 pm

jorb wrote:[*] Also considering making undocked ships lockpickable.

If you do this please give us a warning so we have time to relock the boats with better locks
what the fuck say
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Re: Game Development: Render Dock

Postby ansem3 » Thu May 28, 2020 6:37 pm

nice strawberry hat
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Re: Game Development: Render Dock

Postby abt79 » Thu May 28, 2020 6:37 pm

good patch, kinda mad there's no new summer mushroom/bird tho
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Re: Game Development: Render Dock

Postby kitty629 » Thu May 28, 2020 6:38 pm

Tomatoes when?
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Re: Game Development: Render Dock

Postby Apocoreo » Thu May 28, 2020 6:39 pm

Good updated, lots of neat fixes

Also considering making undocked ships lockpickable.


If you do this then reduce the tar cost for docks so we can realistically make multiple docks. You might see markets have public docking areas and cool shit like that. Maybe make it so an owner can "evict" a boat from a claimed dock, undocking it but not moving it.
i like game grumps


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Re: Game Development: Render Dock

Postby KiT » Thu May 28, 2020 6:39 pm

Also considering making undocked ships lockpickable.

That would make sense in context of these changes if docks were not so expensive to make
Building a dock out of 100 tarsticks to secure my snek that only cost 10 feels very ass backwards
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