loftar wrote:MagicManICT wrote:Any way we could make the "discovered" map information cached server side?
If a "discovered" flag were all that the server would store, then that would imply that it would be possible to arbitrarily fetch the latest map data, which I don't think is a particularly good idea.
I was thinking more along the lines of saving the data the player found, and not just getting the most recent version that sits on the server. That might run into drive space issues, though, and understand if that's bumping against the ceiling for storage limits. Still, if an import/export function is possible, that would at least give us a way to back up our map data. I more or less gave up on w11 when I lost my client installations after a drive failure. (There were like two, maybe 3 of us logging in every day, anyway, out of over a dozen that started the world, so that didn't really help, either.)
Just as long as it all includes the pins I make!!!
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