Game Development: Through a Glass Darkly

Announcements about major changes in Haven & Hearth.

Re: Game Development: Through a Glass Darkly

Postby loftar » Sun Aug 16, 2020 9:09 pm

Fostik wrote:Why dont you fixed Blistering Headache and Rot Gut heal timer? Is 1 hp per rl day indended?

1 HP per RL day is intended for Rot Gut, yes. For Blistering Headache it should be 1 HP per ingame day, and I think that works as it should.
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Re: Game Development: Through a Glass Darkly

Postby loftar » Sun Aug 16, 2020 9:12 pm

Xeldrin wrote:But my cape and cap got a bit messed up it seems :(

That's weird, I can't reproduce it, and there shouldn't have been any changes to them. Is this perfectly reproducible for you?
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Re: Game Development: Through a Glass Darkly

Postby Morrighan » Sun Aug 16, 2020 9:13 pm

LMAO @ the capes! Otherwise, interesting update :)
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Re: Game Development: Through a Glass Darkly

Postby TheRussianB » Sun Aug 16, 2020 9:15 pm

loftar wrote:
DDDsDD999 wrote:loftar already did that, there's a million posts about how all the custom clients are broken.

That should actually be fixed already, but I have to admit I never did see any posts about it, so I just kind of assumed that everyone had those resources cached and so didn't have trouble with them.

The cause was that I was rebuilding the internal environment to have the new client as the main one, but as part of the process I accidentally pointed the old resources to the new ones.

Glad it's fixed. Most of the posts about it were in The Wizards Tower since people identified it as a custom client issue. Here's an example of one (I was also getting this exception): viewtopic.php?f=49&t=69064
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Re: Game Development: Through a Glass Darkly

Postby loftar » Sun Aug 16, 2020 9:15 pm

The cape seems to only be a thing with non-rewritten clients. Really not sure why, though; I can't remember changing anything that would affect that, and also not sure whether I'll fix, since it works with the real client. ^^

I'll look into it, though.
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Re: Game Development: Through a Glass Darkly

Postby Fostik » Sun Aug 16, 2020 9:17 pm

Some of my molten glass (last one I crafted out of 4) immediately became raw glass instead of molten glass, is that intended behavior?
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Re: Game Development: Through a Glass Darkly

Postby loftar » Sun Aug 16, 2020 9:19 pm

Fostik wrote:Some of my molten glass (last one I crafted out of 4) immediately became raw glass instead of molten glass, is that intended behavior?

It can happen, but it should be exceedingly improbable. Perhaps I should actually add some lower bound, I didn't consider it as a realistic possibility, but perhaps when there are enough players crafting it, it might perhaps happen often enough that it should be actively prevented.
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Re: Game Development: Through a Glass Darkly

Postby Xeldrin » Sun Aug 16, 2020 9:22 pm

loftar wrote:The cape seems to only be a thing with non-rewritten clients. Really not sure why, though; I can't remember changing anything that would affect that, and also not sure whether I'll fix, since it works with the real client. ^^

I'll look into it, though.


Ah, should've specified that I'm using another client. Super weird! It happens as soon as my character stops moving.
Still, it's fairly hilarious.
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Re: Game Development: Through a Glass Darkly

Postby shubla » Sun Aug 16, 2020 9:26 pm

Cool but consider fixing curios.
Most of them are bad, making them more effort to craft ruins the game.

I've suggested many times possible solutions, like look at statistics about how often curios are crafted/studied/studied by people with what attentions/total lps etc etc.
Or just add satiations or some such system for curios so there would be point in studying all of them instead of the 2 that are good lph and easy to make.
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Re: Game Development: Through a Glass Darkly

Postby captainmorgan » Sun Aug 16, 2020 9:30 pm

lol

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