Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
DPblH wrote:Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
There wasn't quality displaying for 11 years, in the game about quality. What are you talking about?
DPblH wrote:Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
There wasn't quality displaying for 11 years, in the game about quality. What are you talking about?
iamahh wrote:cheaper solution is old MMO expandable slotbar, then allow to add toggles to it
vatas wrote:Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
jorb wrote:vatas wrote:Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
What do you imagine this "build mode" consisting of?
jordancoles wrote:Bad camera, bounding boxes for placing objects, the ability to hide flavor objects/trees, gridline mode for mining and placing objects and a moveable + resizable minimap with player indicators are what I consider to be core features that make the game playable in the long-term. I don't care about disabling day/night effects at all, and in some cases, I prefer it turned on.
jorb wrote:vatas wrote:Apocoreo wrote:Imagine not having a "build mode" in your video game about building, for when you need precision.
this tbh
What do you imagine this "build mode" consisting of?
Jalpha wrote:Just a friendly prompt for concerned individuals to research for themselves the dramas which unfolded for the developers of Project Zomboid when they "appropriated" user created content.
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