Game Development: Map Rework

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rework

Postby Thaydi » Sun Nov 01, 2020 8:53 pm

Very nice update!
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Re: Game Development: Map Rework

Postby AtoB » Sun Nov 01, 2020 9:25 pm

jorb wrote:[*] The minimap can be zoomed in and out. It can't be panned around, mostly because we couldn't think of a good interface for resetting that map view to the normal follow mode.[/list]

What about a button: 'center on player' and always have the map follow the player (panning just adjusting the offset)?
Or a button: 'center on and follow player' ?
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Re: Game Development: Map Rework

Postby NeoBasilisk » Sun Nov 01, 2020 11:26 pm

nice
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Re: Game Development: Map Rework

Postby hushpuppi3 » Mon Nov 02, 2020 12:57 am

Changed the hittesting algorithm to look a few pixels around an object, meaning that spindly stuff (herbs, crops, &c) should be somewhat easier to hit with the mouse. Report any issues.


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Re: Game Development: Map Rework

Postby Apocoreo » Mon Nov 02, 2020 1:25 am

hushpuppi3 wrote:-

oo didn't notice that. I wonder how trellis corps feel now.
i like game grumps


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Re: Game Development: Map Rework

Postby jordancoles » Mon Nov 02, 2020 1:53 am

jorb wrote:[*] The minimap can be zoomed in and out. It can't be panned around, mostly because we couldn't think of a good interface for resetting that map view to the normal follow mode.[/list]

Neat

In Amber/other clients the minimap has an additional orb on it with a crosshair symbol. If you click it it will recenter the map on your player. It'd be nice to have if you plan to add more more features in the future.

Good to have an expandable map though, thanks
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Re: Game Development: Map Rework

Postby Infernoimpz » Mon Nov 02, 2020 3:44 am

Good update.
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Re: Game Development: Map Rework

Postby MagicManICT » Mon Nov 02, 2020 4:23 am

Awesome work, guys! Glad to see you listening to us, the peanut gallery, for UI improvements.

I'd rather see this kind of stuff than a bird or flower any month.
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Re: Game Development: Map Rework

Postby WESKERBOY » Mon Nov 02, 2020 5:39 am

Guess its Time to verify acc.
Great work, and even greater that u listen to players.
Guess next change will be animal agresive radius, also diferent color for mine support radius It just burn my eyes hahahah
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Re: Game Development: Map Rework

Postby mvgulik » Mon Nov 02, 2020 7:13 am

Truly nice update.

Looking forward in seeing this the more playable custom clients.
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