Game Development: Map Rework

Announcements about major changes in Haven & Hearth.

Re: Game Development: Map Rework

Postby Fierce_Deity » Mon Nov 02, 2020 7:38 am

The backhanded compliments from some of you are kind of tiresome.

shubla wrote:Good job with the map! Looks good at least!

KwonChiMin wrote:10 years into the game default client is beginning to be playable

Jalpha wrote:Never thought I would live to see the day that foraging got a buff.




Thanks for working hard Jorb & Loftar!
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Re: Game Development: Map Rework

Postby jordancoles » Mon Nov 02, 2020 8:13 am

How do you feel about waypoints on the ingame map?

hold alt + left click onto the map to que up a path. It's an amazing custom client feature for long boat trips
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Re: Game Development: Map Rework

Postby KwonChiMin » Mon Nov 02, 2020 8:45 am

jordancoles wrote:How do you feel about waypoints on the ingame map?
hold alt + left click onto the map to que up a path. It's an amazing custom client feature for long boat trips


Nah... Those kinds of features (same with animal "radius") should be custom clients prerogative. I really like the idea of clean client that loftorb promote.

But some of features like customizable interface are the must, since we had monitor resolution quadrupled (at least) in those years.
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Re: Game Development: Map Rework

Postby algorithm » Mon Nov 02, 2020 10:43 am

After one minute in-game all icons were lost from both compact map and minimap(check that cattail head was turned on, but no icons, and no red crossing for the player position...)
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Re: Game Development: Map Rework

Postby algorithm » Mon Nov 02, 2020 10:46 am

after restart
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jorb wrote:Oh, for sure. Delivery 2022. ;)
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Re: Game Development: Map Rework

Postby WowGain » Mon Nov 02, 2020 11:08 am

looking good- im glad you guys have been implementing suggestions from the past couple weeks of update threads in earnest.
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Re: Game Development: Map Rework

Postby Clemence » Mon Nov 02, 2020 11:12 am

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and what about lag ?
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Re: Game Development: Map Rework

Postby loftar » Mon Nov 02, 2020 12:11 pm

jordancoles wrote:How do you feel about waypoints on the ingame map?

hold alt + left click onto the map to que up a path. It's an amazing custom client feature for long boat trips

Being able to queue any actions is something I've been considering for a very long time, and is one of the reasons why Alt isn't used for anything*, since I've been reserving it for that. It's a bit of a big deal though, since I'd have to rewrite every action in the game to conform to such a queuing system, which is the main reason why it hasn't happened yet.

Clemence wrote:and what about lag ?

What about it?

* The other reason being that it's common on Linux for window managers to reserve Alt for moving windows by dragging anywhere inside them.
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Re: Game Development: Map Rework

Postby Clemence » Mon Nov 02, 2020 12:28 pm

i know taht if i open the big map, i lag a lot, would i lag now if i open my mini map?
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Re: Game Development: Map Rework

Postby iamahh » Mon Nov 02, 2020 1:14 pm

seems i can only move a little while loading, then character can't move anymore

maybe my specs are at the limit, I use everything for better peformance

also noticed icons list was loading a lot of stuff, now it stopped and there's "???" for bloodsplat and caverat

amber is working ok
Last edited by iamahh on Mon Nov 02, 2020 3:15 pm, edited 1 time in total.
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