Game Development: Cattle Time

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cattle Time

Postby Apocoreo » Sun Nov 29, 2020 10:03 pm

Do we really need auto memoing areas, if that will take a lot of dev time? If newborns are auto memo'd, you only need to memo the first two you tame/buy. If it's not a lot of dev time I'd say do it because sometimes ranchers die/leave. Should should be able to inherit memo'd animals, maybe even kin lists anyway. The latter requires further discussion though.
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Re: Game Development: Cattle Time

Postby loftar » Sun Nov 29, 2020 10:05 pm

Slowwalker wrote:Well, additional bars for "favorites" actions would be useful.

Are you aware that you can switch between multiple bars with Alt+1...Alt+0?
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Re: Game Development: Cattle Time

Postby Slowwalker » Sun Nov 29, 2020 10:08 pm

loftar wrote:Are you aware that you can switch between multiple bars with Alt+1...Alt+0?

No. Thanks, I will definitely try. This should solve some problems. But not a hand and belt interface.
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Re: Game Development: Cattle Time

Postby iamahh » Sun Nov 29, 2020 10:08 pm

this is a life changing feature, whatever is missing can be added later
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Re: Game Development: Cattle Time

Postby loftar » Sun Nov 29, 2020 10:11 pm

yozzik111 wrote:Loftar, I am really excited about recent changes in custom client. Just please fix I for Mac OS or, if it's on my side, help me to figure out how can I fix it.

Is it this thread that you're referring to, or something else?
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Re: Game Development: Cattle Time

Postby ydex » Sun Nov 29, 2020 10:30 pm

also please don't forget that; as long as drinking is needed for stamina, an indicator as to how much liquid is in a container would help alot.

cheers ;)
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Re: Game Development: Cattle Time

Postby Aoyama » Sun Nov 29, 2020 10:33 pm

It looks really nice, and I look forward to trying it out!

Love that I get to open a present nearly every sunday
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Re: Game Development: Cattle Time

Postby WowGain » Mon Nov 30, 2020 12:17 am

Hey that's pretty poggers
Building Mode Toggle next? (Activate tile grid, bounding boxes, unlocked ortho cam all at once)
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Re: Game Development: Cattle Time

Postby loftar » Mon Nov 30, 2020 12:28 am

WowGain wrote:unlocked ortho cam

At least, you can nowadays give the console command :cam ortho -f to unlock the ortho camera (which is saved).
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Re: Game Development: Cattle Time

Postby shubla » Mon Nov 30, 2020 12:31 am

loftar wrote:
WowGain wrote:unlocked ortho cam

At least, you can nowadays give the console command :cam ortho -f to unlock the ortho camera (which is saved).

Maybe buttons with disclaimers stating aesthetic ruining could be added to the option menu?
Its non trivial to come up with these commands that are probably not documented anywhere.
Word of mouth and wiki can work for them but many will still never get to know of them.
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