Game Development: Upon Further Inspection

Announcements about major changes in Haven & Hearth.

Game Development: Upon Further Inspection

Postby jorb » Sun Dec 06, 2020 8:19 pm

We've been developing, and here's what's new.

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New Implementations
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  • You may now area select animals for Cattle Roster memorization. You can access a cursor for this purpose by Shift-Clicking the Cattle Roster icon in the adventure menu.
  • Domesticated Animals may now be assigned a color in their interface, much like hearthlings in the buddy list, and their names will be displayed in that color. Note that you may have to re-inspect or reload (log out/log in, for example) an animal to get their color updated in the roster, since the cattle info is a bit difficult to update, but hoping to improve on that down the road.

Key Fixes
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  • Memorizing a Domesticated Animal now only requires Trespassing rights, and does not require walking up to the animals, or having clear line of sight to them.
  • Ticking the checkbox next to an animal in the Cattle Roster will now display that same checkmark over the animal itself.
  • Cattle names are now displayed over animals when the Cattle Roster is open.
  • Redrew the attribute icons (Str, Agi, Int, &c) in (more than) 4x size, to support higher UI resolutions. This may hurt non-updated customs quite a bit, so your custom client maker would do well to at the very least pull from the "old" client branch.
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Small Fixes
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  • The Calendar will now display a date as a tooltip, expressed as (ingame) years, months, and days since the beginning of the current world.
  • The round interface buttons (Show claims, Equipment Screen, Inventory, &c) will now appear in their down-state while active, so you can tell whether "Show Claims", or whatever, is actually active.

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As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9 is the "Moon Cap"

Store Description wrote:Image$9 A half moon risen over blue seas, reflecting heavenly gold in the waves.


All Gold subscribers have been awarded the "Moon Cap", free of charge.

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • An update to the server-client protocol is the next project in the pipe. It is a relatively limited scope project to allow for better definitions of objects in relation to other objects (E.g. bubbling retort standing on lit tripod burner with variable materials, standing on an Alchemist's table. That kind of stuff). One upside is that it could allow us to add variable materials to tools and equipment. This is necessary for the next project after, namely Object Controlled Objects, which we consider the next major milestone in development.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Upon Further Inspection

Postby SlicingTheMoon » Sun Dec 06, 2020 8:23 pm

Dibs on that hat.
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Re: Game Development: Upon Further Inspection

Postby WowGain » Sun Dec 06, 2020 8:23 pm

Thank you for listening to community's consensus and feedback on the implementation of the livestock manager, and for adding some of the biggest needed adjustments in such a quick timeframe

(Would still be nice to have sex labels next to the animals)

Additionally- if its not already an aspect of the new area-selection portion of the manager, it would be nice to have implementation for automatically purging animals which have since been slaughtered or otherwise culled, especially for the benefit of group play where multiple people are likely to be taking stock of a single herd and interacting with it.
Last edited by WowGain on Sun Dec 06, 2020 8:28 pm, edited 1 time in total.
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Re: Game Development: Upon Further Inspection

Postby Zyxenon » Sun Dec 06, 2020 8:27 pm

Great patch! Thank u <3
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Re: Game Development: Upon Further Inspection

Postby yagogoii » Sun Dec 06, 2020 8:28 pm

best patch of the year, thanks.
bought a hat for support
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Re: Game Development: Upon Further Inspection

Postby SnuggleSnail » Sun Dec 06, 2020 8:37 pm

I'm gonna COOM
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Re: Game Development: Upon Further Inspection

Postby Fostik » Sun Dec 06, 2020 8:44 pm

jorb wrote:
  • The Calendar will now display a date as a tooltip, expressed as (ingame) years, months, and days since the beginning of the current world.


And the end, right?
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Re: Game Development: Upon Further Inspection

Postby Nightdawg » Sun Dec 06, 2020 8:52 pm

WowGain wrote:it would be nice to have implementation for automatically purging animals which have since been slaughtered or otherwise culled, especially for the benefit of group play where multiple people are likely to be taking stock of a single herd and interacting with it.
if you're reading this, you're a nerd.
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Re: Game Development: Upon Further Inspection

Postby DDDsDD999 » Sun Dec 06, 2020 8:53 pm

Year's best update.
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Re: Game Development: Upon Further Inspection

Postby Kirche » Sun Dec 06, 2020 8:54 pm

Good patch guys, maybe you might consider this next? viewtopic.php?f=48&t=69447

my life as a rancher has become much brighter :)
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