Game Development: Seaworthy Movement

Announcements about major changes in Haven & Hearth.

Re: Game Development: Seaworthy Movement

Postby Ciego » Sun Feb 28, 2021 10:07 pm

loftar wrote:
TheRussianB wrote:I don't know about others, but I tend to use the audiobuf command a lot due to stuttering audio.

Right, that's a somewhat tricky one. I mean, it could certainly be saved, but I recently outlined the reasons why I don't:


I get a very definite 1/2-second pounding STUTTER in the sound, until I do the audiobuf command. :audiobuf 4096
(The :audiobuf 8192 DOES make the sound marginally better, on MY computer, but I feel it degrades game performance)
I find this necessary whenever I quit game, and then return. But it IS persistent between characters, in a single session.

Different subject. A new problem, within the last week or so, my "Nvidia open gl driver" crashes, if I try to do two things at once.
Such as, go thru a cave entrance, and also while that is in progress, click on my inventory-display.
(These are something I can easily live with)
Last edited by Ciego on Sun Feb 28, 2021 10:24 pm, edited 8 times in total.
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Re: Game Development: Seaworthy Movement

Postby loftar » Sun Feb 28, 2021 10:10 pm

TheRussianB wrote:Right, that's understandable. Is there any information I can provide to you about my system that might help you track down the issue?

There may be, but I'll at least have to modify the client for that. I'll have to look into it.
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Re: Game Development: Seaworthy Movement

Postby SnuggleSnail » Sun Feb 28, 2021 10:31 pm

last few patches have been rly good IMO
I'd much rather see polishing/balance than new minor content that will lose its novelty in a day
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Re: Game Development: Seaworthy Movement

Postby TheRussianB » Sun Feb 28, 2021 10:41 pm

Good update overall.

Were there any client code changes? I don't see any new commits on GitHub.
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Re: Game Development: Seaworthy Movement

Postby Zodiac215 » Sun Feb 28, 2021 10:41 pm

I agree, polishing/QoL has been some good and needed updates
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Re: Game Development: Seaworthy Movement

Postby loftar » Sun Feb 28, 2021 10:55 pm

TheRussianB wrote:Were there any client code changes? I don't see any new commits on GitHub.

Right, forgot to push it again. Should be up now.
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Re: Game Development: Seaworthy Movement

Postby TheRussianB » Sun Feb 28, 2021 10:58 pm

loftar wrote:
TheRussianB wrote:Were there any client code changes? I don't see any new commits on GitHub.

Right, forgot to push it again. Should be up now.

Many thanks.
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Re: Game Development: Seaworthy Movement

Postby Pinkie-Pie » Sun Feb 28, 2021 11:34 pm

Oh I'm totes grabbing that hat.
Image
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Re: Game Development: Seaworthy Movement

Postby KingMav » Sun Feb 28, 2021 11:39 pm

Getting this error upon log-in with default and ender's client - just downloaded latest autohaven from website. It was working fine until I exited cave.

Code: Select all
java.lang.NoClassDefFoundError: haven/Rendered
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
   at java.lang.Class.getConstructor0(Unknown Source)
   at java.lang.Class.getConstructor(Unknown Source)
   at haven.Resource$PublishedCode$Instancer.stdmake(Resource.java:1137)
   at haven.Sprite$FactMaker.make(Sprite.java:75)
   at haven.Sprite$FactMaker.make(Sprite.java:72)
   at haven.Resource$CodeEntry.lambda$get$1(Resource.java:1372)
   at java.security.AccessController.doPrivileged(Native Method)
   at haven.Resource$CodeEntry.get(Resource.java:1362)
   at haven.Resource.getcode(Resource.java:1207)
   at haven.Sprite.create(Sprite.java:136)
   at haven.ResDrawable.<init>(ResDrawable.java:42)
   at haven.OCache.cres(OCache.java:233)
   at haven.OCache.lambda$cres$4(OCache.java:245)
   at haven.OCache$GobInfo.apply(OCache.java:732)
   at haven.Loader.lambda$defer$0(Loader.java:235)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:197)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$ResourceClassNotFoundException: Could not find class haven.Rendered in resource gfx/terobjs/vflag(v70)
   at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1299)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 21 more
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Re: Game Development: Seaworthy Movement

Postby Kirche » Sun Feb 28, 2021 11:57 pm

You can now shift-ctrl-right-click to add all items of a suitable type to a map object, for example: Add all coal in inventory to a smelter. Add all woodblocks in inventory to a tarkiln. Add all fuel (branches, woodblocks &c) in inventory to a fire. Essentially this translates as an exhaustive repeat of a shift-right-click.


this doesn't seem to actually work?
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