Prelude: World 13

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 13

Postby Vesena » Mon Mar 22, 2021 12:02 am

It'd be neat if there were a day 1 recipe for a fruit beverage that restored a lot of energy with really affecting your hunger and fep meters.
Vesena
 
Posts: 63
Joined: Tue Jan 18, 2011 4:35 pm

Re: Prelude: World 13

Postby BoxingRock » Mon Mar 22, 2021 12:07 am

Please consider the archipelago approach to W13 map generation

I think the continents should be much more similar to a Indonesian type of ocean land mass

Image

similar sized continents to W12 but with the dead ocean space littered with tiny islands

much of the ocean between these islands is coral reef, kelp forests and areas that are generally very alive with flora and fauna
these can be new ocean biomes with tons of fish nodes and floaty foragables like new seaweeds, birds, corals, coconuts and more

tiny islands can be sandy or filled with mossy rocks and fun marshy vegetation

Image

I'm sure a couple new little biomes could be whipped up in 2 weeks and a change like this would be very worth the trouble, making ocean boating much less boring and much more rewarding, boating over reefs and shit could still even do damage ticks to your boat but there would be more places to land and more things to see on the journey
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
User avatar
BoxingRock
 
Posts: 118
Joined: Wed Aug 26, 2015 3:45 pm

Re: Prelude: World 13

Postby pawnchito » Mon Mar 22, 2021 12:21 am

Here is to hoping some of the usual suspects return and deliver their custom client ambrosia.
User avatar
pawnchito
 
Posts: 472
Joined: Sat Apr 07, 2018 11:52 pm

Re: Prelude: World 13

Postby ElGato » Mon Mar 22, 2021 12:34 am

nice
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Prelude: World 13

Postby kirion » Mon Mar 22, 2021 12:37 am

Hopefully we don't ALL spawn on the same continent, that start in W12 was awfully chaotic for several months, and not in a good way imo
User avatar
kirion
 
Posts: 275
Joined: Sat Jul 31, 2010 11:45 pm

Re: Prelude: World 13

Postby HasseKebab » Mon Mar 22, 2021 12:45 am

global pools are so pointless please get rid of them already
Image
User avatar
HasseKebab
 
Posts: 1623
Joined: Sun Mar 06, 2011 8:59 pm

Re: Prelude: World 13

Postby Amanda44 » Mon Mar 22, 2021 12:46 am

It was time ... :)

Really interested to see what changes you have made, fingers crossed!

:D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Amanda44
 
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Prelude: World 13

Postby NeoBasilisk » Mon Mar 22, 2021 1:18 am

oh shit
NeoBasilisk
 
Posts: 557
Joined: Thu Jun 06, 2013 12:48 am

Re: Prelude: World 13

Postby Kamekono » Mon Mar 22, 2021 1:46 am

I'm so happy about this!

But why start it so late in the day (19:00 UTC)?
Kamekono
 
Posts: 122
Joined: Sat Jan 07, 2012 5:36 pm

Re: Prelude: World 13

Postby Undefined » Mon Mar 22, 2021 1:52 am

Looking forward to it!
User avatar
Undefined
 
Posts: 308
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Yandex [Bot] and 4 guests