Sevenless wrote:Honestly I've been against gardening since it first came out, especially since the bluebell became gardenable. Yeah, I generally hate what it did with foraging but lets be honest. Foraging has been dying as an anything but early world activity for a long time now. It's just been power creeped by other systems. I guess the question is whether or not foraging is even salvageable (as a mid/late game activity) at this point, or if it's just nostalgia factor for the old blood and the newer breed of players prefer indoor domesticated play.
I definitely think we need to look into things that somehow play with mid/late game industry, like ant farms.
In my opinion a good game provides different mechanics at different stage. I really like the idea that you can garden the foregables, but it should be replaced by something else - like dungeons etc.. Unlocking the possibility to garden foregables means that you achieved some level, so you do not have to go forage everyday (which is getting boring, unless you like spending more time on repeating tasks - making a "routine") if you want to get some curio. You can somehow automate the process and focus on achieving something else like beating those dungeons. I think that automation is good, look at the real life, a lot of processes are automated so you can focus on anything else and don't waste the time on repeating processes.
For me, in hafen there is a lot to do, in old haven - yea, nostalgic, but all I can see is when you digged up the gold and beaten the bear, there were really nothing else to do other than foraging, hunting and fighting :/