Game Development: Colorful Crucible

Announcements about major changes in Haven & Hearth.

Game Development: Colorful Crucible

Postby jorb » Sun Apr 11, 2021 9:50 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added variable materials to "Crucible". The Crucible can now burn both coal and ordinary fuel (e.g. wood), but some processes may require coal. We had not intended to make nuggets strictly dependent on coal.
  • Added "Great Thingwall", experience.
  • Added "Cattail Stew", food.
  • Added "Roeboat", food.
  • Added a stockpile for Cattail parts.
  • Added a stockpile for Round Clams.

Key Fixes
-----------------------
  • Fixed a bug by which characters could pick unseen herbs by the shift-click command. Several reports.
  • You can now bury whole bodies, i.e. you need not wait for them to skeletize before burial.
  • You can now close the inventories of another character you have opened (i.e. when stealing or taking from a dead body) using Esc.
  • You will always get the message "Your ancestor was buried", even when you did the burying yourself.

Small Fixes
-----------------------
  • Moved "Bonfire" recipe to Lawspeaking to prevent very early unlock. Legacy had a Symbel skill, which we should probably bring back.
  • Fixed various world map bugs, among others one by which world-map zoom-levels were not invalidated on the discovery of new grids, causing gaps in the zoomed out maps. Added more debug support to hopefully catch a few other windows specific bugs.
  • Fixed an issue with an unbound vertex in the Ranger's Bow.
  • "Brazier" now requires Metalworking. Reported here.
  • "Plumb-Bob" now requires lead.
  • "Wishbone" no longer counts as Fine Bone.
  • Bat Dungeons should no longer spawn near Cave Entrances.
  • The "Pitbaked Goods" recipes now take significantly longer to turn to ash, because they always did.
  • Moose can aggro and are occasionally lethal.
  • "Stack Furnace" now called Stack Furnace in its GUI as well.
  • Charred Tree, Blood Stain, and Cave Rat should now have proper names in the icon settings list, rather than ???.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Items, for the fair price of $9, is the "Lucky Purple".

Store Description wrote:Image$9 Promising 6s double, fortunes untold, and pots of gold at the end of the rainbow.


All Gold & Silver subscribers have been awarded the "Lucky Purple", free of charge.

In the Pipe
-----------------------
  • The recent world reset to end World 12, and introduce World 13, has thus far gone exceptionally well. Reset night saw a couple of crashes, but the server held mostly stable, albeit under heavy load at times. User numbers have been high throughout the week, our perception is that the changes introduced have generally been well-received, and reset day was by a wide margin the best single day H&H has ever had financially. We are very grateful for all of these blessings, and hope to leverage them into more development time well spent. Thank you all for the tremendous support.
  • We will continue patching weekly, and some of the stuff on our list of things to work on, without any promise of when we can deliver them, is:
    • Show province borders on world map. Add categorization to map markers.
    • Implement instanced rendering for variable material objects to enable us to extend variable materials to more common objects like crates, chests, &c.
    • Rework the quest and credo systems to a more integrated whole. Hopefully we can then adress remaining seasonality complaints.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

I am exceptionally excited to be on a new world, and, again, can't thank you enough for all the support and interest. It means a great deal.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Colorful Crucible

Postby Robertzon » Sun Apr 11, 2021 9:50 pm

nice
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Re: Game Development: Colorful Crucible

Postby shubla » Sun Apr 11, 2021 9:51 pm

I wonder if we'll ever get variable colored tools, like smith hammer color based on materials used, maybe not in inventory but at least character model.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Colorful Crucible

Postby Sevenless » Sun Apr 11, 2021 9:52 pm

The Land Walrus rises.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W15 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Re: Game Development: Colorful Crucible

Postby martenx » Sun Apr 11, 2021 9:52 pm

TY :D
ImageBottleneck
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Re: Game Development: Colorful Crucible

Postby linkfanpc » Sun Apr 11, 2021 9:52 pm

Moose can aggro and are occasionally lethal.


Very awesome, but everyone keep an eye out for this!

"Wishbone" no longer counts as Fine Bone.


NOOOOOO!
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Re: Game Development: Colorful Crucible

Postby tripp » Sun Apr 11, 2021 9:53 pm

that hat was ripped straight from superjail

https://www.google.com/search?q=superja ... 20&bih=966
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Re: Game Development: Colorful Crucible

Postby Redlaw » Sun Apr 11, 2021 9:53 pm

Looks nice over all.
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Re: Game Development: Colorful Crucible

Postby wojsz20 » Sun Apr 11, 2021 9:53 pm

When colorfull running chickens update xd?
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Re: Game Development: Colorful Crucible

Postby wonder-ass » Sun Apr 11, 2021 9:53 pm

god ty for fixing the map
see homo sexuality trending,. do not do that.
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