Game Development: Colorful Crucible

Announcements about major changes in Haven & Hearth.

Re: Game Development: Colorful Crucible

Postby shubla » Mon Apr 12, 2021 11:51 am

Wishbones not being fine bones is kind of harsh?
Turtles are rare, collecting them takes too long, pro players can kill boars/deer early so the change wont affect them.

You can find gems in earlygame from caves, amber things etc. Its sad that noobs now cannot use them.

Even if wishbones were fine bones there would still be strong incentive to kill boars and deer perhaps, as they provide better quality.

Beast rings were early game rings but now we don't have them.
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Re: Game Development: Colorful Crucible

Postby iamahh » Mon Apr 12, 2021 1:00 pm

tfw no cattail clothes
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Re: Game Development: Colorful Crucible

Postby Reiber » Mon Apr 12, 2021 1:35 pm

shubla wrote:Wishbones not being fine bones is kind of harsh?
Turtles are rare, collecting them takes too long, pro players can kill boars/deer early so the change wont affect them.

You can find gems in earlygame from caves, amber things etc. Its sad that noobs now cannot use them.

Even if wishbones were fine bones there would still be strong incentive to kill boars and deer perhaps, as they provide better quality.

Beast rings were early game rings but now we don't have them.



tbf we probbably had more turtleshells than wishbones for beastrings alreaddy, since chickens now run, and there are a lot of swamps.
but where is the use for wishbones now?
it´s just one of the curios where i really wished i had something else too study wheneve i study one,
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Re: Game Development: Colorful Crucible

Postby mvgulik » Mon Apr 12, 2021 6:52 pm

Being able to generalte high quality finebones in relative large quantities, by way of chicken farming, was probably deemed to easy.
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Re: Game Development: Colorful Crucible

Postby froggex » Mon Apr 12, 2021 10:40 pm

trinh wrote:just make everything being agressive to toons with learned rage skill :evil:

leave poor casuals alone :ugeek:


thats a pretty good idea, at least make animals nonlethal unless you have rage
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Re: Game Development: Colorful Crucible

Postby NeoBasilisk » Tue Apr 13, 2021 2:02 am

My map seemed to be working fine yesterday, but now it's doing the weird blank shit when I zoom out again.
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Re: Game Development: Colorful Crucible

Postby analnokhcho1337 » Tue Apr 13, 2021 6:02 am

>Moose can aggro and are occasionally lethal.

Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear

or creature vs creature action is exclusive for badger vs fox ?
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Re: Game Development: Colorful Crucible

Postby NeoBasilisk » Tue Apr 13, 2021 6:41 am

analnokhcho1337 wrote:>Moose can aggro and are occasionally lethal.

Does it mean they will agro other creatures around itself, and we will se legendery battle moose vs bear

or creature vs creature action is exclusive for badger vs fox ?

I saw a fox attack a beaver today if that counts
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Re: Game Development: Colorful Crucible

Postby Uriel » Tue Apr 13, 2021 6:48 am

Fox attacked me when I catched rodent he was casting :D
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Re: Game Development: Colorful Crucible

Postby spavaloo » Tue Apr 13, 2021 8:26 am

jorb wrote:We've been developing, and here's what's new.
[*] Moose can aggro and are occasionally lethal.

*Multiple overlapping bitching noises*
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