jorb wrote:Rebooting with some fixes:
- All existing Swamp Fever wounds have been healed.
- Significantly reduced the damage caused by Swamp fever, and made the debuff a low percentage value.
- Updated the description of Swamp Fever to better reflect its actual transmission vector. You do not auto-contract it in Swamps.
- Galena should no longer produce lead without quality.
Glad to see some action taken against this. Nonetheless, the core problem of this strongly encouraging alt abuse remains. I'm not taking a 5% will penalty and 2.5% agi penalty just for visiting a swamp. (And no, in swamps you're not fast enough to dodge midges; even on a horse it's hard to avoid midges with 100% consistency.)
shubla wrote:Wish the community would make similar protest against pools so maybe devs would realize how dumb they are.
Global pools don't directly harm people. Sure, it sucks that I can't get any glimmers or pearls anymore but I can live without them. Swamp Fever, on the other hand, crippled characters (do we have any confirmed deaths?) for normal gameplay. Removal of global pool is a nice-to-have, the Swamp Fever fix was essential. I personally feel that Swamp Fever even in its current state is still worse than the global pool.
Agrik wrote:loftar wrote:Would be nice to get rid of the coracle-enter-hourglass, though.
IMHO, it's weird to
really instantly get into any boat (including coracle), and such unrealism would give hunting from a boat weird properties as well. Though boarding it shouldn't take
much time, of course.
Maybe the timer should start when the player puts the coracle (or other boat) in the water, invisibly in the background, until the player actually commands to get in. Then only the remaining parts appears as hourglass. Moving away from the deployed boat should reset the counter and stop it.
It's also weird to
really instantly open a door, enter a house and close the door again. Clearly we need a delay on that too. And walking up the stairs? That's time-consuming as well. Mounting a horse isn't instant either, and of course you shouldn't be able to mount a horse if it moves while you're mounting. In fact, when this happens you should fall and possibly break something. Boating should also consume massive amounts of stamina because rowing is pretty tiring, and after running for too long you need to stand completely still to catch your breath. And so on, and so forth. There's so much tedium that could be added to every single action!
Just because something is
realistic doesn't necessarily mean it's
fun. Movement is one of the most fundamental components of the gameplay, being required for pretty much everything you want to do, so it should really be as smooth as possible. Arbitrary delays on movement actions would cause tons and tons of tiny frustrations (because of their frequency) which overall would make the game a lot less fun.
wolf1000wolf wrote:The question now is.. do fever carrying midges travel. Or can you only contract this from midget bites while IN a swamp.
If forest midges - the kind that enter your base even though you're nowhere near a swamp and wound you while farming - cause Swamp Fever I may just quit this game until Winter, or more likely intend to return in Winter and then just not come back.