lordgrunt wrote:are you sure these pools work as intended? first person from our village sweeped the caves for 10 glimmers, following (in timely fashion) 4 people got zero.
Probably intended, as I said earlier seems like devs fucked up this even worse than the old system.
Rare curios are not supposed to be common.
Well yea, BUT, glimmer is so good in early game that if you want to get LP competitively you pretty much have to study them 24/7, which makes collecting tons of them via bots or just running in caves quite mandatory.
jorb wrote:Kaios wrote:Unsurprisingly, I don't think this is going to have much of a noticeable change for the majority of players.
Why is that -- if true, which I doubt -- not surprising to you?
You don't have very good track record of fixing these things successfully, I think
And one could foresee you fixing it to some similar system like this.
I still wonder why you can't just bring back legacy system. Even if people would forage 5 cupboards of glimmers and edels, would that really matter?
For
noobs and casuals, the new system would be good, because they could collect reasonable amount of stuff by going foraging every other day or so.
Pro players would get to study them maybe 24/7, maybe even without botting.
Trade value does not matter, for the whole duration of pool system no one really bought glimmers etc. Maybe 1-3 pts each but to get cauldron you need 200 pts which is equal to one month of collecting glimmers daily or something stupid like that, so its not like they would have any value right now anyway.
Even with local pools, botters are winning, because now somebody who wants to study lot of glimmers can make 5 forager bots in different caves in some not so inhabited areas, and get in theory, 5 times as many glimmers as somebody foraging only his local Caves could!
Seriously, any way that you try to limit forager bots they just get somewhat around it. Even in your stream you said that you don't feel like botters really have impact on your gameplay, so why are you so against the thought of non-pooled forageables? What would be the harmful impact towards players if there were no pools, that I would like to hear.
(I'm mainly discussing glimmers now but this of course applies to all pooled stuff like pearls and edels too, glimmers are just a good example)
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Its hard to discuss the system when I don't even know how it works.
I think the problem is limiting it to fixed amount. Even if you only limit it locally, fixed amount still causes unwanted consequences. Areas are different, some have hermits playing in them,. some have single or multiple big villages. If the pool refills with for example like 5 glimmers a day, its not enough. With fixed rate it seems more of like a daily quest that you have in some mmorpg games, to collect curios from your local pool... Except you have no way of reliably knowing how many daily quests you should complete each day.
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Of course many people think the new system is good but don't make the mistake and think that you succeeded, of course people are happy to see more curios than they saw before ,that does not mean that the change was successful at all, because as I mentioned, villages with many people don't seem to have so good experience.
Also is this possible:
Lets imagine that local pools are quite small, and there is only one village full of Kazakh players, now they sleep and go to work for 16 hours, then play the game. Does the first one who forages the caves get all glimmer pool generated in 16 hrs for himself, and the others then nothing? If this is the case, isn't this a MAJOR problem?