tripp wrote:loftar wrote:iamahh wrote:now dustpile is still kinda missing, maybe its intended rare now
Dustpiles never did respawn, they are only placed in the new world and never regenerated.
why is this the intended case?
They're rewards for being the first person to explore a certain cave system. It makes exploration worthwhile and indicates the cave system is (relatively) untouched.
tripp wrote:if someone joins in the middle of the world, why should they be excluded from dust gems and other goodies because they didnt play the game at the right time?
If someone joins in the middle of the world, why should they be excluded from ore nodes or anything that's claimed or palisaded? That's just how it works. Some resources are limited, and not everything needs to have infinite supply. In all cases, there's still plenty of supply left, you just need to look harder for it. People starting early get easy access to dust gems, providing a hefty +PER bonus. People starting late get easy access to decent q Spectacles (via trading), providing a hefty +PER bonus. We started out slowly drying WWWs for shitty q20 crops, while a mid-world player can just find an abandoned claim and easily harvest plenty of q60+ crops of various types; I don't think early world play gets unfair advantages compared to mid-world play. (In fact, I strongly feel the opposite is the case; stuff tends to be so easy to get mid-world I progress too quickly and grow bored as a result.)
(If you're talking about the current situation rather than mid-world, there's still tons of dust everywhere. Just go visit other caves, particularly those not near water.)
MagicManICT wrote:A reminder that the intent of this game is to be an infinite world, even if it still hasn't gotten there. The whole of the mining system entire game is flawed in that regard.
Fixed that for you.
MagicManICT wrote:Maybe make them so they can't even be cut? Keep them from getting beyond a certain size?
Fuck no. That would make them worthless after you get two decent ones, disincentivizing exploring caves. Walking a bazillion miles just to map stuff is pretty boring, at least this way I get a (chance at) a reward for it. And retroactively making them worthless (by removing functionality from existing dust gems) would be a real kick in the nuts for people who bothered to collect them.