Game Development: Pelican Pool

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pelican Pool

Postby linkfanpc » Sun May 02, 2021 11:30 pm

New birb, new gilding, new pools, can't complain, quite nice.
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jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Game Development: Pelican Pool

Postby springyb » Sun May 02, 2021 11:31 pm

jorb wrote:[*] It really has been too long, thus: Added "Pelican"s, ocean birbs, spawning in small flocks on or near oceans.


https://www.youtube.com/watch?v=XnLguForuh4
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Re: Game Development: Pelican Pool

Postby hektor96643 » Sun May 02, 2021 11:31 pm

not just a bird, but a BIG BIRD!
love it.
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Re: Game Development: Pelican Pool

Postby loftar » Sun May 02, 2021 11:32 pm

shubla wrote:Could you explain how the old pools actually worked like?
I'm sure that many people would be curious to know that.

Quite a simple mechanic, I don't think it ever was a secret. There was a global structure for each pooled foregable that kept track of an imaginary number in the pool, and a maximum number. Think of it as it being possible for 500 bluebells (made-up number, I don't remember what it actually was), and each time a bluebell was picked, one was subtracted from the number of bluebells in the pool. The remaining number as a fraction of the maximum number was then used to modulate the chance of the forageable in question actually spawning, and the number filled up over time at some particular rate.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Pelican Pool

Postby IngloriouslyBad » Sun May 02, 2021 11:34 pm

Nice, new use for snakes. Now how about otters xD so useless

Pickaxe melee when?
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Re: Game Development: Pelican Pool

Postby VDZ » Sun May 02, 2021 11:34 pm

The server appears to have crashed :(
The server last talked to me at Sun May 2 22:33:52 2021 (UTC).

That was quick.
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Re: Game Development: Pelican Pool

Postby shubla » Sun May 02, 2021 11:35 pm

Whenever you enter an Action Menu submenu using the scripted hotkeys, the hotkeys for all actions under that menu are shown over the icon, making it hopefully somewhat simpler to browse around without having to use the mouse.

What the heck is action menu, I dont understand.
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Re: Game Development: Pelican Pool

Postby linkfanpc » Sun May 02, 2021 11:35 pm

Crashed while our anthill dungeon was finished and quaking with us inside, Jorbtar plz...
Waiting for something to happen? Everything is going to be okay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-13: Lawspeaker of villages of myself-4 people.

There's SOMETHING behind you.
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Re: Game Development: Pelican Pool

Postby Nomuza » Sun May 02, 2021 11:35 pm

Finally, large birb.
Landscaping is an ADVENTURE!
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Re: Game Development: Pelican Pool

Postby Lightning2 » Sun May 02, 2021 11:36 pm

Found a glimmermoss within a second in the cave nearby now.

Aside from, crashing directly next to it ofcourse.
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