Kaios wrote:That’s not really a good excuse for pushing out boring/useless changes the rest of the time. I’m curious how you even intend to work in things like going inside of a house to lose aggro if the “inside” is no longer instanced.
If the next six months are QoL updates like this with the tar kiln and last week's wild beehives, I'll be just fine with it.
Kaios wrote:Will the end-game suddenly become more fun as a result of object-controlled objects? How about giving some time to changes that actually matter to the vast majority of your players. I promise you that houses being instanced is the furthest thing from my mind when I consider what makes this game a struggle to play through.
People are going to have to rethink their village defenses again, sure. Can't make an omelette without breaking some eggs. Yes, it's really going to suck for a few months while we figure the new tricks out, and some people figure out some of the "new tricks" that have to get fixed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.